* adds :bootloader target
* update planck and preonic revisions
* remove references to .h files for planck
* update preonic keymap
* only add keyboard.h files that exist
* add production target
* hook things up with the new lufa variables
* update rules for planck/preonic
* back backlight key turn of status led when pressed
* add manufacturer/product strings to bootloader
* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* start to update readmes and keyboards
* look in keyboard directories for board.mk
* update visualizer rules
* fix up some other keyboards/keymaps
* fix arm board ld includes
* fix board rules
* fix up remaining keyboards
* reset layout variable
* reset keyboard_layouts
* fix remainging keymaps/boards
* update readmes, docs
* add note to makefile error
* update readmes
* remove planck keymap warnings
* update references and docs
* test out tarvis build stages
* don't use stages for now
* don't use stages for now
* Remove all Makefiles from the keyboards directory.
* update keymaps added in the last 8 days
* Ignore keyboard/keymap makefiles
* update hand_wire to reflect our new Makefile-less reality
* Update the make guide to reflect the new reality
* move planck keymap options to rules.mk
* update planck keymaps 4real
* trigger travis
* add back build_keyboard.mk
* restore changes to build_keyboard
* include variables and .h files as pp directives
* start layout compilation
* split ergodoxes up
* don't compile all layouts for everything
* might seg fault
* reset layouts variable
* actually reset layouts
* include rules.mk instead
* remove includes from rules.mk
* update variable setting
* load visualizer from path
* adds some more examples
* adds more layouts
* more boards added
* more boards added
* adds documentation for layouts
* use lowercase names for LAYOUT_
* add layout.json files for each layout
* add community folder, default keymaps for layouts
* touch-up default layouts
* touch-up layouts, some keyboard rules.mk
* update documentation for layouts
* fix up serial/i2c switches
During the build system refactor, support for enabling UCIS seems to
have been lost. This little patch adds that back, so that keymaps using
UCIS can be compiled again.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The purpose of this change is to allow keymaps to specify a dictionary
of unicode symbol name to code mappings, and let the person at the
keyboard enter unicode symbols by name.
This is done by having a way to trigger unicode symbol input mode, when
all keys are cached until Esc, Enter or Space are pressed. Once that
happens, we try to look up the symbol from our lookup table. If found,
we erase back, and type the unicode magic in to get that symbol. If not
found, we still erase back, start unicode input mode, and replay what
the user typed in.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Checking for ARCH is not good enough, since some subprojects define it.
Ergodox Ez for example. The leads to running the make from
keyboards/ergodox/ez failing. The keyboard makefile will not be included
in that case, and therefore not the CUSTOM_MATRIX either.
Furthermore the output files are read from many different .build
directories, so it doesn't fail deterministically. For example on the
Travis CI the compilation passes, since there's no outdated objects that
needs recompilation.