/* Copyright 2020 jagdpietr * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "quantum.h" char wpm_str[10]; #ifdef OLED_ENABLE // Defines names for use in layer keycodes and the keymap enum Layer_names { _Base, _FN, _Lyr2 }; oled_rotation_t oled_init_kb(oled_rotation_t rotation) { return OLED_ROTATION_90; } static void render_status(void) { //Host Keyboard Layer Status oled_set_cursor(0,10); oled_write_P(PSTR("Lyr: "), false); switch (get_highest_layer(layer_state)) { case _Base: oled_write_P(PSTR("Base\n"), false); break; case _FN: oled_write_P(PSTR("FN\n"), false); break; case _Lyr2: oled_write_P(PSTR("Lyr2\n"), false); break; default: // Or use the write_ln shortcut over adding '\n' to the end of your string oled_write_ln_P(PSTR("Undefined"), false); } // Host Keyboard LED Status led_t led_state = host_keyboard_led_state(); oled_set_cursor(0,12); oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false); } // WPM-responsive animation stuff here #define IDLE_FRAMES 5 #define IDLE_SPEED 40 // below this wpm value your animation will idle // #define PREP_FRAMES 1 // uncomment if >1 #define TAP_FRAMES 2 #define TAP_SPEED 60 // above this wpm value typing animation to triggere #define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms // #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing #define ANIM_SIZE 128 // number of bytes in array, minimize for adequate firmware size, max is 1024 uint32_t anim_timer = 0; uint32_t anim_sleep = 0; uint8_t current_idle_frame = 0; // uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1 uint8_t current_tap_frame = 0; // Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach. static void render_anim(void) { static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = { { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, 0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x60, 0x30, 0x10, 0x08, 0x04, 0x04, 0x06, 0x01, 0x01, 0x06, 0x04, 0x0c, 0x08, 0x18, 0x10, 0x30, 0x20, 0x40, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xc0, 0x00, 0x00, 0xe0, 0x98, 0x04, 0x03, 0x01, 0x80, 0x80, 0x80, 0x80, 0x84, 0x86, 0x80, 0x08, 0x18, 0x10, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x78, 0x87, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x0e, 0x3e, 0x20, 0x20, 0x20, 0x10, 0x10, 0x18, 0x18, 0x10, 0x10, 0x33, 0x3e, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, 0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x60, 0x30, 0x10, 0x08, 0x04, 0x04, 0x06, 0x01, 0x01, 0x06, 0x04, 0x0c, 0x08, 0x18, 0x10, 0x30, 0x20, 0x40, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xc0, 0x00, 0x00, 0xe0, 0x98, 0x04, 0x03, 0x01, 0x80, 0x80, 0x80, 0x80, 0x84, 0x86, 0x80, 0x08, 0x18, 0x10, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x78, 0x87, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x0e, 0x3e, 0x20, 0x20, 0x20, 0x10, 0x10, 0x18, 0x18, 0x10, 0x10, 0x33, 0x3e, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, 0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00 } }; static const char PROGMEM prep[][ANIM_SIZE] = { { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x40, 0x30, 0x18, 0x0c, 0x38, 0x60, 0xc0, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x0c, 0x0c, 0x38, 0x0c, 0x06, 0x03, 0x01, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x02, 0x06, 0x04, 0x08, 0x18, 0x30, 0x18, 0x18, 0xf8, 0x00, 0x00, 0x00, 0x07, 0x0c, 0x18, 0x18, 0x10, 0x10, 0x10, 0x20, 0x60, 0x61, 0x41, 0x42, 0xc2, 0x86, 0x84, 0x80, 0x00, 0x00, 0x18, 0x10, 0xfc, 0x02, 0x02, 0x04, 0x1c, 0x00, 0x00, 0x3e, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x03, 0x03, 0x02, 0x06, 0x07, 0x06, 0x0c, 0x0c, 0x0c, 0x10, 0x10, 0x30, 0x20, 0x3f, 0x00 } }; static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = { { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x40, 0x30, 0x18, 0x0c, 0x38, 0x60, 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x80, 0xc0, 0x60, 0x18, 0x0c, 0x02, 0x01, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x08, 0x10, 0x10, 0x18, 0x08, 0xfc, 0x00, 0x00, 0xf9, 0xff, 0xe3, 0xe0, 0xc0, 0x40, 0x60, 0x20, 0x20, 0x60, 0x41, 0x40, 0xc3, 0x82, 0x86, 0x04, 0x00, 0x00, 0x00, 0x18, 0x18, 0xfc, 0x06, 0x06, 0x04, 0x38, 0x00, 0x00, 0x1c, 0xe7, 0x00, 0x00, 0xf0, 0xfc, 0x03, 0x00, 0x01, 0x07, 0x7c, 0x78, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x02, 0x02, 0x06, 0x07, 0x04, 0x0c, 0x08, 0x08, 0x18, 0x10, 0x30, 0x21, 0x3f, 0x38 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x60, 0x30, 0x18, 0x0c, 0x38, 0x60, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xf8, 0x04, 0x04, 0x0c, 0x3c, 0x06, 0x03, 0x01, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x02, 0x06, 0x0c, 0x18, 0x98, 0x08, 0x0c, 0xfc, 0x00, 0x00, 0x03, 0x07, 0x04, 0x0c, 0x08, 0x08, 0x18, 0x10, 0x10, 0x30, 0x20, 0x20, 0x61, 0x43, 0x43, 0xc2, 0x80, 0x80, 0x80, 0x8c, 0x80, 0x00, 0x00, 0xe0, 0xf8, 0x7e, 0x3f, 0x1f, 0x1f, 0x7d, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf0, 0x70, 0x30, 0x38, 0x19, 0x0f, 0x1e, 0x1c, 0x79, 0xf8, 0xe8, 0xc4, 0x84, 0x08, 0x08, 0x18, 0x1f, 0x1c }, }; //assumes 1 frame prep stage void animation_phase(void) { if(get_current_wpm() <=IDLE_SPEED){ current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES; oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE); } if(get_current_wpm() >IDLE_SPEED && get_current_wpm() 1 oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1 } if(get_current_wpm() >=TAP_SPEED){ current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES; oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE); } } if(get_current_wpm() != 000) { oled_on(); // not essential but turns on animation OLED with any alpha keypress if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { anim_timer = timer_read32(); animation_phase(); } anim_sleep = timer_read32(); } else { if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { oled_off(); } else { if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { anim_timer = timer_read32(); animation_phase(); } } } } bool oled_task_kb(void) { if (!oled_task_user()) { return false; } render_anim(); oled_set_cursor(0,6); sprintf(wpm_str, " WPM: %03d", get_current_wpm()); oled_set_cursor(0,5); oled_write(wpm_str, false); render_status(); return false; } #endif