/* Copyright 2016-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "quantum.h" #if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE) # include "process_backlight.h" #endif #ifdef BLUETOOTH_ENABLE # include "outputselect.h" #endif #ifdef GRAVE_ESC_ENABLE # include "process_grave_esc.h" #endif #ifdef HAPTIC_ENABLE # include "process_haptic.h" #endif #ifdef JOYSTICK_ENABLE # include "process_joystick.h" #endif #ifdef LEADER_ENABLE # include "process_leader.h" #endif #ifdef MAGIC_ENABLE # include "process_magic.h" #endif #ifdef MIDI_ENABLE # include "process_midi.h" #endif #ifdef PROGRAMMABLE_BUTTON_ENABLE # include "process_programmable_button.h" #endif #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) # include "process_rgb.h" #endif #ifdef SECURE_ENABLE # include "process_secure.h" #endif #ifdef TRI_LAYER_ENABLE # include "process_tri_layer.h" #endif #ifdef UNICODE_COMMON_ENABLE # include "process_unicode_common.h" #endif #ifdef AUDIO_ENABLE # ifndef GOODBYE_SONG # define GOODBYE_SONG SONG(GOODBYE_SOUND) # endif float goodbye_song[][2] = GOODBYE_SONG; # ifdef DEFAULT_LAYER_SONGS float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS; # endif #endif uint8_t extract_mod_bits(uint16_t code) { switch (code) { case QK_MODS ... QK_MODS_MAX: break; default: return 0; } uint8_t mods_to_send = 0; if (code & QK_RMODS_MIN) { // Right mod flag is set if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RIGHT_CTRL); if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RIGHT_SHIFT); if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RIGHT_ALT); if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RIGHT_GUI); } else { if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LEFT_CTRL); if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LEFT_SHIFT); if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LEFT_ALT); if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LEFT_GUI); } return mods_to_send; } void do_code16(uint16_t code, void (*f)(uint8_t)) { f(extract_mod_bits(code)); } __attribute__((weak)) void register_code16(uint16_t code) { if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) { do_code16(code, register_mods); } else { do_code16(code, register_weak_mods); } register_code(code); } __attribute__((weak)) void unregister_code16(uint16_t code) { unregister_code(code); if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) { do_code16(code, unregister_mods); } else { do_code16(code, unregister_weak_mods); } } /** \brief Tap a keycode with a delay. * * \param code The modded keycode to tap. * \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it. */ __attribute__((weak)) void tap_code16_delay(uint16_t code, uint16_t delay) { register_code16(code); for (uint16_t i = delay; i > 0; i--) { wait_ms(1); } unregister_code16(code); } /** \brief Tap a keycode with the default delay. * * \param code The modded keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined. */ __attribute__((weak)) void tap_code16(uint16_t code) { tap_code16_delay(code, code == KC_CAPS_LOCK ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY); } __attribute__((weak)) bool pre_process_record_kb(uint16_t keycode, keyrecord_t *record) { return pre_process_record_user(keycode, record); } __attribute__((weak)) bool pre_process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } __attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; } __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); } __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } __attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) { post_process_record_user(keycode, record); } __attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {} void shutdown_quantum(bool jump_to_bootloader) { clear_keyboard(); #if defined(MIDI_ENABLE) && defined(MIDI_BASIC) process_midi_all_notes_off(); #endif #ifdef AUDIO_ENABLE # ifndef NO_MUSIC_MODE music_all_notes_off(); # endif uint16_t timer_start = timer_read(); PLAY_SONG(goodbye_song); shutdown_kb(jump_to_bootloader); while (timer_elapsed(timer_start) < 250) wait_ms(1); stop_all_notes(); #else shutdown_kb(jump_to_bootloader); wait_ms(250); #endif #ifdef HAPTIC_ENABLE haptic_shutdown(); #endif } void reset_keyboard(void) { shutdown_quantum(true); bootloader_jump(); } void soft_reset_keyboard(void) { shutdown_quantum(false); mcu_reset(); } /* Convert record into usable keycode via the contained event. */ uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) { #if defined(COMBO_ENABLE) || defined(REPEAT_KEY_ENABLE) if (record->keycode) { return record->keycode; } #endif return get_event_keycode(record->event, update_layer_cache); } /* Convert event into usable keycode. Checks the layer cache to ensure that it * retains the correct keycode after a layer change, if the key is still pressed. * "update_layer_cache" is to ensure that it only updates the layer cache when * appropriate, otherwise, it will update it and cause layer tap (and other keys) * from triggering properly. */ uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) { #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) /* TODO: Use store_or_get_action() or a similar function. */ if (!disable_action_cache) { uint8_t layer; if (event.pressed && update_layer_cache) { layer = layer_switch_get_layer(event.key); update_source_layers_cache(event.key, layer); } else { layer = read_source_layers_cache(event.key); } return keymap_key_to_keycode(layer, event.key); } else #endif return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key); } /* Get keycode, and then process pre tapping functionality */ bool pre_process_record_quantum(keyrecord_t *record) { uint16_t keycode = get_record_keycode(record, true); return pre_process_record_kb(keycode, record) && #ifdef COMBO_ENABLE process_combo(keycode, record) && #endif true; } /* Get keycode, and then call keyboard function */ void post_process_record_quantum(keyrecord_t *record) { uint16_t keycode = get_record_keycode(record, false); post_process_record_kb(keycode, record); } /* Core keycode function, hands off handling to other functions, then processes internal quantum keycodes, and then processes ACTIONs. */ bool process_record_quantum(keyrecord_t *record) { uint16_t keycode = get_record_keycode(record, true); // This is how you use actions here // if (keycode == QK_LEADER) { // action_t action; // action.code = ACTION_DEFAULT_LAYER_SET(0); // process_action(record, action); // return false; // } #if defined(SECURE_ENABLE) if (!preprocess_secure(keycode, record)) { return false; } #endif #ifdef TAP_DANCE_ENABLE if (preprocess_tap_dance(keycode, record)) { // The tap dance might have updated the layer state, therefore the // result of the keycode lookup might change. keycode = get_record_keycode(record, true); } #endif #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { preprocess_rgblight(); } #endif #ifdef WPM_ENABLE if (record->event.pressed) { update_wpm(keycode); } #endif if (!( #if defined(KEY_LOCK_ENABLE) // Must run first to be able to mask key_up events. process_key_lock(&keycode, record) && #endif #if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL) // Must run asap to ensure all keypresses are recorded. process_dynamic_macro(keycode, record) && #endif #ifdef REPEAT_KEY_ENABLE process_last_key(keycode, record) && process_repeat_key(keycode, record) && #endif #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY) process_clicky(keycode, record) && #endif #ifdef HAPTIC_ENABLE process_haptic(keycode, record) && #endif #if defined(VIA_ENABLE) process_record_via(keycode, record) && #endif #if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE) process_auto_mouse(keycode, record) && #endif process_record_kb(keycode, record) && #if defined(SECURE_ENABLE) process_secure(keycode, record) && #endif #if defined(SEQUENCER_ENABLE) process_sequencer(keycode, record) && #endif #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED) process_midi(keycode, record) && #endif #ifdef AUDIO_ENABLE process_audio(keycode, record) && #endif #if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE) process_backlight(keycode, record) && #endif #ifdef STENO_ENABLE process_steno(keycode, record) && #endif #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE) process_music(keycode, record) && #endif #ifdef CAPS_WORD_ENABLE process_caps_word(keycode, record) && #endif #ifdef KEY_OVERRIDE_ENABLE process_key_override(keycode, record) && #endif #ifdef TAP_DANCE_ENABLE process_tap_dance(keycode, record) && #endif #if defined(UNICODE_COMMON_ENABLE) process_unicode_common(keycode, record) && #endif #ifdef LEADER_ENABLE process_leader(keycode, record) && #endif #ifdef AUTO_SHIFT_ENABLE process_auto_shift(keycode, record) && #endif #ifdef DYNAMIC_TAPPING_TERM_ENABLE process_dynamic_tapping_term(keycode, record) && #endif #ifdef SPACE_CADET_ENABLE process_space_cadet(keycode, record) && #endif #ifdef MAGIC_ENABLE process_magic(keycode, record) && #endif #ifdef GRAVE_ESC_ENABLE process_grave_esc(keycode, record) && #endif #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) process_rgb(keycode, record) && #endif #ifdef JOYSTICK_ENABLE process_joystick(keycode, record) && #endif #ifdef PROGRAMMABLE_BUTTON_ENABLE process_programmable_button(keycode, record) && #endif #ifdef AUTOCORRECT_ENABLE process_autocorrect(keycode, record) && #endif #ifdef TRI_LAYER_ENABLE process_tri_layer(keycode, record) && #endif true)) { return false; } if (record->event.pressed) { switch (keycode) { #ifndef NO_RESET case QK_BOOTLOADER: reset_keyboard(); return false; case QK_REBOOT: soft_reset_keyboard(); return false; #endif #ifndef NO_DEBUG case QK_DEBUG_TOGGLE: debug_enable ^= 1; if (debug_enable) { print("DEBUG: enabled.\n"); } else { print("DEBUG: disabled.\n"); } #endif return false; case QK_CLEAR_EEPROM: #ifdef NO_RESET eeconfig_init(); #else eeconfig_disable(); soft_reset_keyboard(); #endif return false; #ifdef VELOCIKEY_ENABLE case QK_VELOCIKEY_TOGGLE: velocikey_toggle(); return false; #endif #ifdef BLUETOOTH_ENABLE case QK_OUTPUT_AUTO: set_output(OUTPUT_AUTO); return false; case QK_OUTPUT_USB: set_output(OUTPUT_USB); return false; case QK_OUTPUT_BLUETOOTH: set_output(OUTPUT_BLUETOOTH); return false; #endif #ifndef NO_ACTION_ONESHOT case QK_ONE_SHOT_TOGGLE: oneshot_toggle(); break; case QK_ONE_SHOT_ON: oneshot_enable(); break; case QK_ONE_SHOT_OFF: oneshot_disable(); break; #endif #ifdef ENABLE_COMPILE_KEYCODE case QK_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader { # ifdef NO_ACTION_ONESHOT const uint8_t temp_mod = mod_config(get_mods()); # else const uint8_t temp_mod = mod_config(get_mods() | get_oneshot_mods()); clear_oneshot_mods(); # endif clear_mods(); SEND_STRING_DELAY("qmk", TAP_CODE_DELAY); if (temp_mod & MOD_MASK_SHIFT) { // if shift is held, flash rather than compile SEND_STRING_DELAY(" flash ", TAP_CODE_DELAY); } else { SEND_STRING_DELAY(" compile ", TAP_CODE_DELAY); } # if defined(CONVERTER_ENABLED) SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP " -e CONVERT_TO=" CONVERTER_TARGET SS_TAP(X_ENTER), TAP_CODE_DELAY); # else SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP SS_TAP(X_ENTER), TAP_CODE_DELAY); # endif if (temp_mod & MOD_MASK_SHIFT && temp_mod & MOD_MASK_CTRL) { reset_keyboard(); } } #endif } } return process_action_kb(record); } void set_single_persistent_default_layer(uint8_t default_layer) { #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS) PLAY_SONG(default_layer_songs[default_layer]); #endif eeconfig_update_default_layer((layer_state_t)1 << default_layer); default_layer_set((layer_state_t)1 << default_layer); } //------------------------------------------------------------------------------ // Override these functions in your keymap file to play different tunes on // different events such as startup and bootloader jump __attribute__((weak)) bool shutdown_user(bool jump_to_bootloader) { return true; } __attribute__((weak)) bool shutdown_kb(bool jump_to_bootloader) { if (!shutdown_user(jump_to_bootloader)) { return false; } return true; } void suspend_power_down_quantum(void) { suspend_power_down_kb(); #ifndef NO_SUSPEND_POWER_DOWN // Turn off backlight # ifdef BACKLIGHT_ENABLE backlight_level_noeeprom(0); # endif # ifdef LED_MATRIX_ENABLE led_matrix_task(); # endif # ifdef RGB_MATRIX_ENABLE rgb_matrix_task(); # endif // Turn off LED indicators led_suspend(); // Turn off audio # ifdef AUDIO_ENABLE stop_all_notes(); # endif // Turn off underglow # if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE) rgblight_suspend(); # endif # if defined(LED_MATRIX_ENABLE) led_matrix_set_suspend_state(true); # endif # if defined(RGB_MATRIX_ENABLE) rgb_matrix_set_suspend_state(true); # endif # ifdef OLED_ENABLE oled_off(); # endif # ifdef ST7565_ENABLE st7565_off(); # endif # if defined(POINTING_DEVICE_ENABLE) // run to ensure scanning occurs while suspended pointing_device_task(); # endif #endif } __attribute__((weak)) void suspend_wakeup_init_quantum(void) { // Turn on backlight #ifdef BACKLIGHT_ENABLE backlight_init(); #endif // Restore LED indicators led_wakeup(); // Wake up underglow #if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE) rgblight_wakeup(); #endif #if defined(LED_MATRIX_ENABLE) led_matrix_set_suspend_state(false); #endif #if defined(RGB_MATRIX_ENABLE) rgb_matrix_set_suspend_state(false); #endif suspend_wakeup_init_kb(); } /** \brief converts unsigned integers into char arrays * * Takes an unsigned integer and converts that value into an equivalent char array * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros. */ const char *get_numeric_str(char *buf, size_t buf_len, uint32_t curr_num, char curr_pad) { buf[buf_len - 1] = '\0'; for (size_t i = 0; i < buf_len - 1; ++i) { char c = '0' + curr_num % 10; buf[buf_len - 2 - i] = (c == '0' && i == 0) ? '0' : (curr_num > 0 ? c : curr_pad); curr_num /= 10; } return buf; } /** \brief converts uint8_t into char array * * Takes an uint8_t, and uses an internal static buffer to render that value into a char array * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros. * * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous * contents. Use the result immediately, instead of caching it. */ const char *get_u8_str(uint8_t curr_num, char curr_pad) { static char buf[4] = {0}; static uint8_t last_num = 0xFF; static char last_pad = '\0'; if (last_num == curr_num && last_pad == curr_pad) { return buf; } last_num = curr_num; last_pad = curr_pad; return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad); } /** \brief converts uint16_t into char array * * Takes an uint16_t, and uses an internal static buffer to render that value into a char array * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros. * * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous * contents. Use the result immediately, instead of caching it. */ const char *get_u16_str(uint16_t curr_num, char curr_pad) { static char buf[6] = {0}; static uint16_t last_num = 0xFF; static char last_pad = '\0'; if (last_num == curr_num && last_pad == curr_pad) { return buf; } last_num = curr_num; last_pad = curr_pad; return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad); } #if defined(SECURE_ENABLE) void secure_hook_quantum(secure_status_t secure_status) { // If keys are being held when this is triggered, they may not be released properly // this can result in stuck keys, mods and layers. To prevent that, manually // clear these, when it is triggered. if (secure_status == SECURE_PENDING) { clear_keyboard(); layer_clear(); } } #endif