/* Copyright 2012-2017 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "keymap.h" #include "report.h" #include "keycode.h" #include "action_layer.h" #if defined(__AVR__) #include #include #endif #include "action.h" #include "action_macro.h" #include "debug.h" #include "backlight.h" #include "quantum.h" #ifdef MIDI_ENABLE #include "process_midi.h" #endif extern keymap_config_t keymap_config; #include /* converts key to action */ action_t action_for_key(uint8_t layer, keymatrix_t key) { // 16bit keycodes - important uint16_t keycode = keymap_key_to_keycode(layer, key); // keycode remapping keycode = keycode_config(keycode); action_t action; uint8_t action_layer, when, mod; switch (keycode) { case KC_FN0 ... KC_FN31: action.code = keymap_function_id_to_action(FN_INDEX(keycode)); break; case KC_A ... KC_EXSEL: case KC_LCTRL ... KC_RGUI: action.code = ACTION_KEY(keycode); break; case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode)); break; case KC_AUDIO_MUTE ... KC_MEDIA_REWIND: action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode)); break; case KC_MS_UP ... KC_MS_ACCEL2: action.code = ACTION_MOUSEKEY(keycode); break; case KC_TRNS: action.code = ACTION_TRANSPARENT; break; case QK_MODS ... QK_MODS_MAX: ; // Has a modifier // Split it up action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key break; case QK_FUNCTION ... QK_FUNCTION_MAX: ; // Is a shortcut for function action_layer, pull last 12bits // This means we have 4,096 FN macros at our disposal action.code = keymap_function_id_to_action( (int)keycode & 0xFFF ); break; case QK_MACRO ... QK_MACRO_MAX: if (keycode & 0x800) // tap macros have upper bit set action.code = ACTION_MACRO_TAP(keycode & 0xFF); else action.code = ACTION_MACRO(keycode & 0xFF); break; case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); break; case QK_TO ... QK_TO_MAX: ; // Layer set "GOTO" when = (keycode >> 0x4) & 0x3; action_layer = keycode & 0xF; action.code = ACTION_LAYER_SET(action_layer, when); break; case QK_MOMENTARY ... QK_MOMENTARY_MAX: ; // Momentary action_layer action_layer = keycode & 0xFF; action.code = ACTION_LAYER_MOMENTARY(action_layer); break; case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: ; // Set default action_layer action_layer = keycode & 0xFF; action.code = ACTION_DEFAULT_LAYER_SET(action_layer); break; case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: ; // Set toggle action_layer = keycode & 0xFF; action.code = ACTION_LAYER_TOGGLE(action_layer); break; case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: ; // OSL(action_layer) - One-shot action_layer action_layer = keycode & 0xFF; action.code = ACTION_LAYER_ONESHOT(action_layer); break; case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ; // OSM(mod) - One-shot mod mod = keycode & 0xFF; action.code = ACTION_MODS_ONESHOT(mod); break; case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF); break; case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: mod = keycode & 0xF; action_layer = (keycode >> 4) & 0xF; action.code = ACTION_LAYER_MODS(action_layer, mod); break; case QK_MOD_TAP ... QK_MOD_TAP_MAX: mod = mod_config((keycode >> 0x8) & 0x1F); action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF); break; #ifdef BACKLIGHT_ENABLE case BL_ON: action.code = ACTION_BACKLIGHT_ON(); break; case BL_OFF: action.code = ACTION_BACKLIGHT_OFF(); break; case BL_DEC: action.code = ACTION_BACKLIGHT_DECREASE(); break; case BL_INC: action.code = ACTION_BACKLIGHT_INCREASE(); break; case BL_TOGG: action.code = ACTION_BACKLIGHT_TOGGLE(); break; case BL_STEP: action.code = ACTION_BACKLIGHT_STEP(); break; #endif #ifdef SWAP_HANDS_ENABLE case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX: action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff); break; #endif default: action.code = ACTION_NO; break; } return action; } __attribute__ ((weak)) const uint16_t PROGMEM fn_actions[] = { }; /* Macro */ __attribute__ ((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; } /* Function */ __attribute__ ((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { } // translates key to keycode __attribute__ ((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key) { // Read entire word (16bits) // The default implmention does not have multiple matrix support // and therfore it ignores the matrix field of the key return pgm_read_word(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]); } // translates function id to action __attribute__ ((weak)) uint16_t keymap_function_id_to_action( uint16_t function_id ) { // The compiler sees the empty (weak) fn_actions and generates a warning // This function should not be called in that case, so the warning is too strict // If this function is called however, the keymap should have overridden fn_actions, and then the compile // is comparing against the wrong array #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Warray-bounds" return pgm_read_word(&fn_actions[function_id]); #pragma GCC diagnostic pop }