/* QMK Firmware Massdrop CTRL M-AS Keymap Copyright (C) 2021 jamminroot This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ // !!! DO NOT ADD #pragma once !!! // // Step 1. // Declare custom effects using the RGB_MATRIX_EFFECT macro // (note the lack of semicolon after the macro!) RGB_MATRIX_EFFECT(REACTIVE_GRADIENT_MULTI) RGB_MATRIX_EFFECT(REACTIVE_GRADIENT_SINGLE) //RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE2) RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE2) //RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS2) RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS2) // Step 2. // Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static HSV SOLID_REACTIVE_WIDE_GRADIENT_MULTI(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { // uint8_t cast is a lazy trick for "rain"-like loop in animation uint8_t delta_time = (uint8_t) (tick - dist); uint8_t effect = delta_time > 235 || dist > 24 ? 235 : delta_time; uint8_t val = 255 - effect; hsv.v = dist < 24 ? qadd8(hsv.v, val) : qsub8(hsv.v, val); if (hsv.v < rgb_matrix_config.hsv.h / 3) { hsv.v = rgb_matrix_config.hsv.h / 3; } hsv.h = rgb_matrix_config.hsv.h + dist / 4 + delta_time; return hsv; } static HSV SOLID_REACTIVE_WIDE_GRADIENT_SINGLE(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { if (dist > 32) { return rgb_matrix_config.hsv; } uint16_t delta_time = tick - dist; hsv.h = rgb_matrix_config.hsv.h + dist / 4 + delta_time; return hsv; } static HSV SOLID_REACTIVE_WIDE_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { uint16_t effect = tick - dist > 255 || dist > 32 ? 255 : tick - dist; hsv.v = qadd8(hsv.v, 255 - effect); return hsv; } static HSV SOLID_REACTIVE_NEXUS_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { uint16_t effect = tick - dist > 255 || ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) ? 255 : tick - dist; hsv.v = qadd8(hsv.v, 255 - effect); hsv.h = rgb_matrix_config.hsv.h + dy / 4; return hsv; } bool REACTIVE_GRADIENT_MULTI (effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_GRADIENT_MULTI); } bool REACTIVE_GRADIENT_SINGLE (effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_GRADIENT_SINGLE); } //bool SOLID_REACTIVE_WIDE2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math2); } bool SOLID_REACTIVE_MULTIWIDE2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math2); } //bool SOLID_REACTIVE_NEXUS2 (effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math2); } bool SOLID_REACTIVE_MULTINEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math2); } #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS