/* Copyright 2021 @ Keychron (https://www.keychron.com) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once /* If uses PH3 with a stronger pull resistor then the following definition should be included */ // #define MATRIX_UNSELECT_DRIVE_HIGH /* RGB Matrix Driver Configuration */ #define SNLED27351_I2C_ADDRESS_1 SNLED27351_I2C_ADDRESS_VDDIO #define SNLED27351_I2C_ADDRESS_2 SNLED27351_I2C_ADDRESS_GND /* Increase I2C speed to 1000 KHz */ #define I2C1_TIMINGR_PRESC 0U #define I2C1_TIMINGR_SCLDEL 3U #define I2C1_TIMINGR_SDADEL 0U #define I2C1_TIMINGR_SCLH 15U #define I2C1_TIMINGR_SCLL 51U #define SNLED27351_PHASE_CHANNEL SNLED27351_SCAN_PHASE_9_CHANNEL /* turn off effects when suspended */ #define RGB_MATRIX_SLEEP #define DYNAMIC_KEYMAP_LAYER_COUNT 5 /* EEPROM Driver Configuration */ #define WEAR_LEVELING_LOGICAL_SIZE 2048 #define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // #define ENABLE_RGB_MATRIX_ALPHAS_MODS // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING // #define ENABLE_RGB_MATRIX_BAND_SAT // #define ENABLE_RGB_MATRIX_BAND_VAL // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // #define ENABLE_RGB_MATRIX_HUE_BREATHING // #define ENABLE_RGB_MATRIX_HUE_PENDULUM // #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH // #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_FRAMEBUFFER_EFFECTS