// Useful tapdance functions! #include "tapdances.h" qk_tap_dance_action_t tap_dance_actions[] = { [SHCAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, caps, shift_reset) ,[TDGUI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftgui, gui_reset) ,[TDGUI2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset) ,[SHENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftenter, shift_reset) ,[SHNTC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftentercaps, shift_reset) ,[GCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod_mac, ubermod_reset) // GUI->CTL->ALT ,[AGC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2_mac, ubermod_reset) // ALT->GUI->CTL ,[SGCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and_mac, CASG_reset) // SG->SC->SA ,[GUCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset) ,[CAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod, ubermod_reset) // CTL->ALT->GUI ,[ACG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2, ubermod_reset) // ALT->GUI->CTL ,[SCAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and, CASG_reset) // SG->SC->SA ,[DLTR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, deleter, ubermod_reset) // backspace, backspace, alt backspace, gui backspace ,[FRBK2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, forward_back_mac, ubermod_reset) ,[CTLALL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all_mac, ubermod_reset) // C->CG->CA->CAG ,[CTLAND] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all, ubermod_reset) // C->CA->CG->CAG ,[FRBK] = ACTION_TAP_DANCE_DOUBLE(KC_WWW_BACK,KC_WWW_FORWARD) }; void caps(qk_tap_dance_state_t *state, void *user_data) // Shift, Caps { if (state->count >= 2) {register_code(KC_CAPS); unregister_code(KC_CAPS);} else if (state->pressed) {register_mods(MOD_LSFT);} else {set_oneshot_mods(MOD_LSFT);} reset_tap_dance(state); } void forward_back_mac(qk_tap_dance_state_t *state, void *user_data) // G<-, then G-> { if (state->count > 1) { tap_code16(G(KC_RGHT)); } else { tap_code16(G(KC_LEFT)); } reset_tap_dance(state); } void shiftgui(qk_tap_dance_state_t *state, void *user_data) // G->SG { if (state->count > 1) { if (state->pressed) { register_mods(MOD_LSFT | MOD_LGUI); } else { set_oneshot_mods(MOD_LSFT | MOD_LGUI); } } else if (state->pressed) { register_mods(MOD_LGUI); } else { set_oneshot_mods(MOD_LGUI); } reset_tap_dance(state); } void guictl(qk_tap_dance_state_t *state, void *user_data) // G->GC { if (state->count > 1) { if (state->pressed) { register_mods(MOD_LCTL | MOD_LGUI); } else { set_oneshot_mods(MOD_LCTL | MOD_LGUI); } } else if (state->pressed) { register_mods(MOD_LGUI); } else { set_oneshot_mods(MOD_LGUI); } reset_tap_dance(state); } void deleter(qk_tap_dance_state_t *state, void *user_data) // bkspc -> delwrd -> delline { if (state->count > 3) { tap_code16(G(KC_BSPC)); } else if (state->count > 2) { tap_code16(A(KC_BSPC)); } else { tap_code(KC_BSPC); } reset_tap_dance(state); } void ubermod(qk_tap_dance_state_t *state, void *user_data) // CTL->ALT->GUI { if (state->count > 2) { if (state->pressed) { register_mods(MOD_LGUI); } else { set_oneshot_mods(MOD_LGUI); } } else if (state->count > 1) { if (state->pressed) { register_mods(MOD_LALT); } else { set_oneshot_mods(MOD_LALT); } } else if (state->pressed) { register_mods(MOD_LCTL); } else { set_oneshot_mods(MOD_LCTL); } reset_tap_dance(state); } void ubermod_mac(qk_tap_dance_state_t *state, void *user_data) // GUI->CTL->ALT { if (state->count > 2) { if (state->pressed) { register_mods(MOD_LALT); } else { set_oneshot_mods(MOD_LALT); } } else if (state->count > 1) { if (state->pressed) { register_mods(MOD_LCTL); } else { set_oneshot_mods(MOD_LCTL); } } else if (state->pressed) { register_mods(MOD_LGUI); } else { set_oneshot_mods(MOD_LGUI); } reset_tap_dance(state); } void ubermod2(qk_tap_dance_state_t *state, void *user_data) // ALT->CTL->GUI { if (state->count > 2) { if (state->pressed) { register_mods(MOD_LGUI); } else { set_oneshot_mods(MOD_LGUI); } } else if (state->count > 1) { if (state->pressed) { register_mods(MOD_LCTL); } else { set_oneshot_mods(MOD_LCTL); } } else if (state->pressed) { register_mods(MOD_LALT); } else { set_oneshot_mods(MOD_LALT); } reset_tap_dance(state); } void ubermod2_mac(qk_tap_dance_state_t *state, void *user_data) // ALT->GUI->CTL { if (state->count > 2) { if (state->pressed) { register_mods(MOD_LCTL); } else { set_oneshot_mods(MOD_LCTL); } } else if (state->count > 1) { if (state->pressed) { register_mods(MOD_LGUI); } else { set_oneshot_mods(MOD_LGUI); } } else if (state->pressed) { register_mods(MOD_LALT); } else { set_oneshot_mods(MOD_LALT); } reset_tap_dance(state); } void shift_reset(qk_tap_dance_state_t *state, void *user_data) { unregister_mods(MOD_LSFT); // clear_oneshot_mods(); } void gui_reset(qk_tap_dance_state_t *state, void *user_data) { unregister_mods(MOD_LSFT | MOD_LGUI); } void CAS_reset(qk_tap_dance_state_t *state, void *user_data) { unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT); } void CASG_reset(qk_tap_dance_state_t *state, void *user_data) { unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI); // clear_oneshot_mods(); } void ubermod_reset(qk_tap_dance_state_t *state, void *user_data) // AKA CAG_reset { unregister_mods(MOD_LCTL | MOD_LALT | MOD_LGUI); } void shiftenter(qk_tap_dance_state_t *state, void *user_data) { if (state->count > 1) { tap_code(KC_ENT); } else if (state->pressed) { register_mods(MOD_LSFT); } else { set_oneshot_mods(MOD_LSFT); } reset_tap_dance(state); } void shiftentercaps(qk_tap_dance_state_t *state, void *user_data) { if (state->count > 2) { tap_code(KC_CAPS); } else if (state->count > 1) { tap_code(KC_ENT); } else if (state->pressed) { register_mods(MOD_LSFT); } else { set_oneshot_mods(MOD_LSFT); } reset_tap_dance(state); } void ctrl_all_mac(qk_tap_dance_state_t *state, void *user_data) // C->CG->CAG { if (state->count > 2) { if (state->pressed) { register_mods(MOD_LCTL | MOD_LALT | MOD_LGUI); } else { set_oneshot_mods(MOD_LCTL | MOD_LGUI | MOD_LALT); } } else if (state->count > 1) { if (state->pressed) { register_mods(MOD_LCTL | MOD_LGUI); } else { set_oneshot_mods(MOD_LCTL | MOD_LGUI); } } else if (state->pressed) { register_mods(MOD_LCTL); } else { set_oneshot_mods(MOD_LCTL); } reset_tap_dance(state); } void ctrl_all(qk_tap_dance_state_t *state, void *user_data) // C->CA->SC { if (state->count > 2) { if (state->pressed) { register_mods(MOD_LCTL | MOD_LSFT); } else { set_oneshot_mods(MOD_LCTL | MOD_LSFT); } } else if (state->count > 1) { if (state->pressed) { register_mods(MOD_LCTL | MOD_LALT); } else { set_oneshot_mods(MOD_LCTL | MOD_LALT); } } else if (state->pressed) { register_mods(MOD_LCTL); } else { set_oneshot_mods(MOD_LCTL); } reset_tap_dance(state); } void alt_all(qk_tap_dance_state_t *state, void *user_data) // A->SA->AC { if (state->count > 2) { if (state->pressed) { register_mods(MOD_LCTL | MOD_LALT); } else { set_oneshot_mods(MOD_LALT | MOD_LCTL); } } else if (state->count > 1) { if (state->pressed) { register_mods(MOD_LSFT | MOD_LALT); } else { set_oneshot_mods(MOD_LALT | MOD_LSFT); } } else if (state->pressed) { register_mods(MOD_LALT); } else { set_oneshot_mods(MOD_LALT); } reset_tap_dance(state); } void shift_and(qk_tap_dance_state_t *state, void *user_data) // SC->SA->SG { if (state->count > 2) { if (state->pressed) { register_mods(MOD_LSFT | MOD_LGUI); } else { set_oneshot_mods(MOD_LGUI | MOD_LSFT); } } else if (state->count > 1) { if (state->pressed) { register_mods(MOD_LSFT | MOD_LALT); } else { set_oneshot_mods(MOD_LALT | MOD_LSFT); } } else if (state->pressed) { register_mods(MOD_LCTL | MOD_LSFT); } else { set_oneshot_mods(MOD_LSFT | MOD_LCTL); } reset_tap_dance(state); } void shift_and_mac(qk_tap_dance_state_t *state, void *user_data) // SG->SC->SA { if (state->count > 1) { if (state->pressed) { register_mods(MOD_LSFT | MOD_LALT); } else { set_oneshot_mods(MOD_LALT | MOD_LSFT); } } else if (state->count > 2) { if (state->pressed) { register_mods(MOD_LCTL | MOD_LSFT); } else { set_oneshot_mods(MOD_LSFT | MOD_LCTL); } } else if (state->pressed) { register_mods(MOD_LSFT | MOD_LGUI); } else { set_oneshot_mods(MOD_LGUI | MOD_LSFT); } reset_tap_dance(state); }