/* Copyright 2023 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "quantum.h" #ifdef RGB_MATRIX_ENABLE // clang-format off led_config_t g_led_config = { { // Key Matrix to LED Index { NO_LED, 6, NO_LED, NO_LED, 5, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 0 }, { NO_LED, 7, NO_LED, NO_LED, 2, NO_LED }, { NO_LED, 4, NO_LED, NO_LED, 3, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, 1, NO_LED, NO_LED, 8, NO_LED }, }, { // LED Index to Physical Position {112, 39}, {148, 60}, {206, 53}, {206, 3}, {150, 3}, {74, 3}, {18, 3}, {18, 54}, {77, 60} }, { // LED Index to Flag LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL, LED_FLAG_ALL } }; // LED physical location index // 6 5 4 3 // 0 // 7 8 1 2 #endif #ifdef SWAP_HANDS_ENABLE __attribute__ ((weak)) const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { {{5, 4}, {4, 4}, {3, 4}, {2, 4}, {1, 4}, {0, 4}}, {{5, 5}, {4, 5}, {3, 5}, {2, 5}, {1, 5}, {0, 5}}, {{5, 6}, {4, 6}, {3, 6}, {2, 6}, {1, 6}, {0, 6}}, {{5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}}, {{5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}}, {{5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}}, {{5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}}, {{5, 7}, {4, 7}, {3, 7}, {2, 7}, {1, 7}, {0, 7}}, }; # ifdef ENCODER_MAP_ENABLE const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = {0}; # endif #endif const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = { {36, 37, 38, 39, 40, 41}, {24, 25, 26, 27, 28, 29}, {12, 13, 14, 15, 16, 17}, { 0, 1, 2, 9, 10, 11}, {42, 43, 44, 45, 46, 47}, {30, 31, 32, 33, 34, 35}, {18, 19, 20, 21, 22, 23}, { 6, 7, 8, 3, 4, 5} };