#include QMK_KEYBOARD_H #include "debug.h" #include "action_layer.h" #include "version.h" #include "333fred.h" // NOTE: Cells marked with ACCESS must remain transparent, they're the keys that actually get to that layer const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap 0: Basic layer * * ,--------------------------------------------------. ,--------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | F5 | | F6 | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | TAB | Q | W | E | R | T | GAME | |GAMEA | Y | U | I | O | P | \ | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | * |--------+------+------+------+------+------| SYMB | |MEDIA |------+------+------+------+------+--------| * | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | = | Right| RGUI | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | Copy | Paste| | Copy | Paste | * ,------|------|------| |------+--------+------. * | | | PgUp | | Up | | | * | Bcksp|OSL(2)|------| |------| Ent |Space | * | | VIM | Del | | Down | | | * `--------------------' `----------------------' */ [BASE] = LAYOUT_ergodox_pretty( // layer 0 : default // left hand KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F5, KC_F6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(GAME), TG(GAME_ARROW), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(SYMB), MO(MDIA), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT), OSM(MOD_LCTL), KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_EQL, KC_RIGHT, KC_RGUI, LCTL(KC_C), LCTL(KC_V), LCTL(KC_C), LCTL(KC_V), KC_PGUP, KC_UP, KC_BSPC, TD(TD_SYM_VIM), KC_DEL, KC_DOWN, KC_ENT, KC_SPC ), /* Keymap 2: Codeflow Layer * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | |------| |------| | | | | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | | | | | | | | | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | | | | F7 | F8 | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,---------------. * | |ACCESS| | | | * ,------|------|------| |------+--------+------. * | | | | | | | | * | | |------| |------| | | * | | | | | | | | * `--------------------' `----------------------' */ // If it accepts an argument (i.e, is a function), it doesn't need KC_. // Otherwise, it needs KC_* [CODEFLOW] = LAYOUT_ergodox_pretty( // layer 1 : code // left hand _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Keymap 3: Symbol Layer * * ,---------------------------------------------------. ,--------------------------------------------------. * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 | * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------| * | | ! | @ | ( | ) | | | | | | Up | 7 | 8 | 9 | * | F12 | * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | # | $ | { | } | ` |------| |------| Down | 4 | 5 | 6 | + | | * |---------+------+------+------+------+------|ACCESS| | |------+------+------+------+------+--------| * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | | * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | | | | 0 | 0 | . | = | | * `-----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | | | * ,------|------|------| |------+------+------. * | | |APScr | | | | | * | |ACCESS|------| |------| | | * | | | PScr | | | | | * `--------------------' `--------------------' */ [SYMB] = LAYOUT_ergodox_pretty( // left hand _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, _______, _______, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12, _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______, _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______, _______, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______, _______, _______, _______, _______, _______, KC_0, KC_0, KC_DOT, KC_EQL, _______, _______, _______, _______, _______, PSCREEN_APP, _______, _______, _______, KC_PSCR, _______, _______, _______ ), /* Keymap 3: Media and mouse keys * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | | MsUp | | | | | | | | | | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | | * |--------+------+------+------+------+------| | |ACCESS|------+------+------+------+------+--------| * | | | | | | | | | | | | | | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | Lclk | Rclk | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | Back+| Back-| | Vol+ | | * ,------|------|------| |------+------+------. * | | |BackTg| | Vol- | | | * | | |------| |------| PL/PS| Next | * | | | | | Back | | | * `--------------------' `--------------------' */ [MDIA] = LAYOUT_ergodox_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, _______, _______, _______, BL_INC, BL_DEC, KC_VOLU, _______, BL_TOGG, KC_VOLD, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT ), /* Keymap 4: Movement * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | |KOpen |KType |TERMCP|TERMPT| | | | | Copy | | | | Paste| | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | |DLeft |DRight|LCTRL | LGUI | |------| |------| Left | Down | Up | Right| | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | |SFT_TB| TAB | | | | | | | | | | | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | | | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | Home | End | * ,------|------|------| |------+------+------. * | | | | | | | | * | |ACCESS|------| |------| | | * | | | | | | | | * `--------------------' `--------------------' */ // MEDIA AND MOUSE [VIM] = LAYOUT_ergodox_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______, _______, KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Keymap 1: Game Layer * * ,--------------------------------------------------. ,--------------------------------------------------. * | ESC | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | | | | |ACCESS| | | | | | | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | CTRL | | | | | |------| |------| | | | | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | SHIFT | Z | | | | | | | | | | | | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * |ENTER | | | LOCK | BSPC | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,---------------. * | F5 | F6 | | | | * ,------|------|------| |------+--------+------. * | | | | | | | | * | ALT | SPC |------| |------| | | * | | | SYMB | | | | | * `--------------------' `----------------------' */ // If it accepts an argument (i.e, is a function), it doesn't need KC_. // Otherwise, it needs KC_* [GAME] = LAYOUT_ergodox_pretty( // layer 1 : code // left hand KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_ENT, _______, _______, KC_LOCK, KC_BSPC, _______, _______, _______, _______, _______, KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V), _______, KC_UP, KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______ ), /* Keymap 1: Game Arrow Layer * * ,--------------------------------------------------. ,--------------------------------------------------. * | ESC | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | Up | | | | | |ACCESS| | | | | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | CTRL | Left | Down |Right | | |------| |------| | | | | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | SHIFT | Z | | | | | | | | | | | | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * |ENTER | | | LOCK | BSPC | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,---------------. * | F5 | F6 | | | | * ,------|------|------| |------+--------+------. * | | | | | | | | * | ALT | SPC |------| |------| | | * | | | SYMB | | | | | * `--------------------' `----------------------' */ // If it accepts an argument (i.e, is a function), it doesn't need KC_. // Otherwise, it needs KC_* [GAME_ARROW] = LAYOUT_ergodox_pretty( // layer 1 : code // left hand KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_ENT, _______, _______, KC_LOCK, KC_BSPC, _______, _______, _______, _______, _______, KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V), _______, KC_UP, KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______ ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { tap_dance_process_keycode(keycode); return true; } // Runs constantly in the background, in a loop. void matrix_scan_user(void) { ergodox_board_led_on(); ergodox_led_all_on(); }