// Copyright 2021 Werther (@thewerther) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #define DRIVER_LED_UNDERGLOW 10 #define TAPPING_TERM 500 #define PERMISSIVE_HOLD #if defined(RGB_MATRIX_ENABLE) #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 // change saturation and hue step size #undef RGBLIGHT_HUE_STEP #undef RGBLIGHT_SAT_STEP #define RGBLIGHT_SAT_STEP 5 #define RGBLIGHT_HUE_STEP 5 #define RGB_MATRIX_KEYPRESSES // disable effects from keyboard level config.h #undef ENABLE_RGB_MATRIX_ALPHAS_MODS #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #undef ENABLE_RGB_MATRIX_BREATHING #undef ENABLE_RGB_MATRIX_BAND_SAT #undef ENABLE_RGB_MATRIX_BAND_VAL #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #undef ENABLE_RGB_MATRIX_CYCLE_ALL #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL #undef ENABLE_RGB_MATRIX_DUAL_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #undef ENABLE_RGB_MATRIX_RAINDROPS #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #undef ENABLE_RGB_MATRIX_HUE_BREATHING #undef ENABLE_RGB_MATRIX_HUE_PENDULUM #undef ENABLE_RGB_MATRIX_HUE_WAVE #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL #undef ENABLE_RGB_MATRIX_PIXEL_RAIN #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #undef ENABLE_RGB_MATRIX_SPLASH #undef ENABLE_RGB_MATRIX_MULTISPLASH #undef ENABLE_RGB_MATRIX_SOLID_SPLASH #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // only enable a few #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out // #endif // # if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) #endif // # if defined(RGB_MATRIX_ENABLE)