// Copyright 2021 Werther (@thewerther) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT_65_ansi_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_RALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LALT, LT(1, KC_SPC), MO(2), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), [1] = LAYOUT_65_ansi_blocker( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [2] = LAYOUT_65_ansi_blocker( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, _______, QK_BOOT, RGB_SPI, RGB_SPD, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; void matrix_scan_user(void) { #if defined(RGB_MATRIX_ENABLE) int current_effect = rgb_matrix_get_mode(); if (current_effect >= RGB_MATRIX_SOLID_REACTIVE_SIMPLE && current_effect <= RGB_MATRIX_SOLID_MULTISPLASH) { // set all underglow leds to current color RGB current_color = hsv_to_rgb(rgb_matrix_get_hsv()); for (int i = RGB_MATRIX_LED_COUNT - DRIVER_LED_UNDERGLOW; i < RGB_MATRIX_LED_COUNT; i++) { rgb_matrix_set_color(i, current_color.r, current_color.g, current_color.b); } } #endif }