/** * Copyright (C) 2021 Jerrell, Jacob <@jjerrell> * * This file is part of qmk_firmware. * * qmk_firmware is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * qmk_firmware is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with qmk_firmware. If not, see . */ #include "jjerrell.h" enum moonlander_layers { _GAME_LOWER = LAYER_SAFE_RANGE, // _GAME_RAISE, }; // clang-format off const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_WORKMAN] = LAYOUT_moonlander_mods( __________________WORKMN_L1__________________, __________________WORKMN_R1__________________, __________________WORKMN_L2__________________, __________________WORKMN_R2__________________, __________________WORKMN_L3__________________, __________________WORKMN_R3__________________, XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX ), [_LOWER] = LAYOUT_moonlander_mods( __________________LOWER_L1___________________, __________________LOWER_R1___________________, __________________LOWER_L2___________________, __________________LOWER_R2___________________, __________________LOWER_L3___________________, __________________LOWER_R3___________________, XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_0, KC_DOT, KC_COMM, KC_PLUS ), [_RAISE] = LAYOUT_moonlander_common( __________________RAISE_L1___________________, __________________RAISE_R1___________________, __________________RAISE_L2___________________, __________________RAISE_R2___________________, __________________RAISE_L3___________________, __________________RAISE_R3___________________, XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX ), [_ADJUST] = LAYOUT_moonlander_common( __________________ADJUST_L1__________________, __________________ADJUST_R1__________________, __________________ADJUST_L2__________________, __________________ADJUST_R2__________________, __________________ADJUST_L3__________________, __________________ADJUST_R3__________________, XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX ), [_SPECIAL] = LAYOUT_moonlander_common( XXXXXXX, XXXXXXX, KC_WH_D, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_WH_L, KC_WH_U, KC_WH_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LALT, KC_RALT, XXXXXXX, XXXXXXX, XXXXXXX ), [_GAME] = LAYOUT_moonlander_gamepad( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_TAB, __________________QWERTY_L1__________________, KC_SLSH, KC_LALT, __________________QWERTY_L2__________________, KC_BSLS, KC_LSFT, __________________QWERTY_L3__________________, KC_LGUI, MACRO_1, MACRO_2, MACRO_3, MACRO_4, KC_LOCK, KC_SPC, KC_BTN2, MO(_LOWER) ), [_GAME_LOWER] = LAYOUT_moonlander_gamepad( KC_GRV, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_TAB, __________________QWERTY_L1__________________, KC_SLSH, KC_LALT, __________________QWERTY_L2__________________, KC_BSLS, KC_LSFT, __________________QWERTY_L3__________________, KC_LGUI, MACRO_5, MACRO_6, MACRO_7, MACRO_8, KC_LOCK, KC_SPC, KC_BTN2, MO(_LOWER) ) }; // clang-format on layer_state_t layer_state_set_keymap(layer_state_t state) { ML_LED_1(0); ML_LED_2(0); ML_LED_3(0); ML_LED_4(0); ML_LED_5(0); ML_LED_6(0); state = update_tri_layer_state(state, _GAME, _LOWER, _GAME_LOWER); switch (get_highest_layer(state)) { case 1: ML_LED_1(1); ML_LED_4(1); break; case 2: ML_LED_2(1); ML_LED_5(1); break; case 3: ML_LED_3(1); break; case 4: ML_LED_4(1); break; case 5: ML_LED_5(1); break; case 6: ML_LED_6(1); break; default: break; } return state; }