/* Copyright 2020 mtei * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include QMK_KEYBOARD_H #include "pseudo_sprintf.h" extern int current_default_layer; //OLED update loop #if defined(OLED_ENABLE) oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (is_keyboard_master()) { return OLED_ROTATION_0; } else { return OLED_ROTATION_180; } } #ifndef PSEUDO_SPRINTF_DEFINED #include "pseudo_sprintf.c" #endif static void render_logo(void) { static const char helix_logo[] PROGMEM = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; oled_write_P(helix_logo, false); # if defined(RGBLIGHT_ENABLE) || defined(DEBUG_MATRIX_SCAN_RATE) char buf[30]; char *bufp; # endif # ifdef RGBLIGHT_ENABLE if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) { bufp = sprint2d(buf, " LED ", rgblight_get_mode()); # ifdef DEBUG_MATRIX_SCAN_RATE bufp = sprintd(bufp, " scan:", get_matrix_scan_rate()); # else bufp = sprintd(bufp, ": ", rgblight_get_hue()/RGBLIGHT_HUE_STEP); bufp = sprintd(bufp, ",", rgblight_get_sat()/RGBLIGHT_SAT_STEP); bufp = sprintd(bufp, ",", rgblight_get_val()/RGBLIGHT_VAL_STEP); bufp = sprints(bufp, " "); # endif oled_write(buf, false); } else { # ifdef DEBUG_MATRIX_SCAN_RATE bufp = sprintd(buf, " scan:", get_matrix_scan_rate()); oled_write(buf, false); # endif // DEBUG_MATRIX_SCAN_RATE oled_write_P( PSTR("\n"), false); } # else // ifndef RGBLIGHT_ENABLE # ifdef DEBUG_MATRIX_SCAN_RATE bufp = sprintd(buf, " scan:", get_matrix_scan_rate()); bufp = sprints(bufp, " "); oled_write(buf, false); # endif # endif // RGBLIGHT_ENABLE } /* weak reference */ __attribute__((weak)) extern const char *layer_names[]; /* weak reference */ __attribute__((weak)) extern const size_t num_of_layer_names; void render_status(void) { // Render to mode icon static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; if(keymap_config.swap_lalt_lgui==false){ oled_write_P(os_logo[0][0], false); oled_write_P(PSTR("\n"), false); oled_write_P(os_logo[0][1], false); } else { oled_write_P(os_logo[1][0], false); oled_write_P(PSTR("\n"), false); oled_write_P(os_logo[1][1], false); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below int name_num, max_name_num; uint32_t lstate; char buf[16]; max_name_num = 0; if (layer_names != NULL) { max_name_num = num_of_layer_names; oled_write_P(layer_names[current_default_layer], false); } else { sprintd(buf, " layer:", current_default_layer); oled_write(buf, false); } # ifdef DEBUG_MATRIX_SCAN_RATE sprintd(buf, " scan:", get_matrix_scan_rate()); oled_write(buf, false); # endif oled_write_P(PSTR("\n"), false); for (lstate = layer_state, name_num = 0; lstate; lstate >>=1, name_num++) { if ((lstate & 1) != 0) { if (name_num < max_name_num && layer_names[name_num]) { oled_write_P(layer_names[name_num], false); } else { sprintd(buf, ":", name_num); oled_write(buf, false); } } } oled_write_P(PSTR("\n"), false); // Host Keyboard LED Status led_t led_state = host_keyboard_led_state(); oled_write_P(led_state.num_lock ? PSTR("NUMLOCK ") : PSTR(" "), false); oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false); oled_write_P(led_state.scroll_lock ? PSTR("SCLK ") : PSTR(" "), false); } bool oled_task_user(void) { # if DEBUG_TO_SCREEN if (debug_enable) { return; } # endif if(is_keyboard_master()){ render_status(); }else{ render_logo(); } return false; } #endif