// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened) #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #undef ENABLE_RGB_MATRIX_ALPHAS_MODS #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #undef ENABLE_RGB_MATRIX_BREATHING #undef ENABLE_RGB_MATRIX_BAND_SAT #undef ENABLE_RGB_MATRIX_BAND_VAL #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #undef ENABLE_RGB_MATRIX_CYCLE_ALL #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL #undef ENABLE_RGB_MATRIX_DUAL_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #undef ENABLE_RGB_MATRIX_RAINDROPS #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #undef ENABLE_RGB_MATRIX_HUE_BREATHING #undef ENABLE_RGB_MATRIX_HUE_PENDULUM #undef ENABLE_RGB_MATRIX_HUE_WAVE #undef ENABLE_RGB_MATRIX_PIXEL_RAIN #undef ENABLE_RGB_MATRIX_PIXEL_FLOW #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #undef ENABLE_RGB_MATRIX_SPLASH #undef ENABLE_RGB_MATRIX_MULTISPLASH #undef ENABLE_RGB_MATRIX_SOLID_SPLASH #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #if !defined(SPLIT_KEYBOARD) && !defined(KEYBOARD_ergodox_ez) && !defined(KEYBOARD_moonlander) # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #endif #if defined(__arm__) || defined(__AVR_AT90USB1286__) || defined(KEYBOARD_launchpad) // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_VAL # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define ENABLE_RGB_MATRIX_RAINDROPS # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_HUE_PENDULUM # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_PIXEL_RAIN # define ENABLE_RGB_MATRIX_PIXEL_FLOW # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL # define ENABLE_RGB_MATRIX_DIGITAL_RAIN # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_SPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // AVR