#include QMK_KEYBOARD_H #ifdef RGBLIGHT_ENABLE #include "rgblight.h" #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 #define _FL 1 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: (Base Layer) Default Layer * ,-------------------. * |Spac| N | H | Y | * |----|----|----|----| * | Fn | M | J | U | * |----|----|----|----| * |Left| , | K | I | * |----|----|----|----| * |Down| . | L | O | * |----|----|----|----| * | Up | / | ; | P | * |----|----|----|----| * |Rght| Ret| " |Bspc| * `-------------------' */ [_BL] = LAYOUT_ortho_6x4( KC_SPACE, KC_N, KC_H, KC_Y, \ MO(1), KC_M, KC_J, KC_U, \ KC_LEFT, KC_COMM, KC_K, KC_I, \ KC_DOWN, KC_DOT, KC_L, KC_O, \ KC_UP, KC_SLASH, KC_SCLN, KC_P, \ KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC ), /* Keymap _FL: Function Layer * ,-------------------. * |Esc | F12| F6 | 6 | * |----|----|----|----| * | NL | M | - | 7 | * |----|----|----|----| * |Left| , | = | 8 | * |----|----|----|----| * |Down| . | [ | 9 | * |----|----|----|----| * | Up | / | ] | 0 | * |----|----|----|----| * |Rght| Ret| \ | Del| * `-------------------' */ [_FL] = LAYOUT_ortho_6x4( _______, KC_F12, KC_F6, KC_6, \ _______, _______, KC_MINS, KC_7, \ _______, _______, KC_EQL, KC_8, \ _______, _______, KC_LBRC, KC_9, \ _______, _______, KC_RBRC, KC_0, \ _______, _______, KC_BSLS, KC_DEL ), };