#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _MA 0 //Main layer #define _LO 1 //FN1 #define _RA 2 //FN enum custom_keycodes { CTRLZ = SAFE_RANGE, CTRLX, CTRLC, CTRLV }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_MA] = LAYOUT( KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_LCTL, KC_LGUI, KC_LALT, MO(_LO), KC_SPC, KC_SPC, MO(_RA), KC_RALT, KC_APP, KC_RCTRL), \ [_LO] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, \ _______, CTRLZ, CTRLX, CTRLC, CTRLV, _______, _______, KC_QUOT, KC_LBRC, KC_RBRC, KC_BSLS, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET), \ [_RA] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, _______, _______, _______, \ KC_CAPS, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY, KC_PSCR, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), \ }; void led_set_user(uint8_t usb_led) { if (usb_led & (1<event.pressed) { switch(keycode) { case CTRLZ: SEND_STRING(SS_LCTRL("z")); return false; case CTRLX: SEND_STRING(SS_LCTRL("x")); return false; case CTRLC: SEND_STRING(SS_LCTRL("c")); return false; case CTRLV: SEND_STRING(SS_LCTRL("v")); return false; } } return true; };