#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; #define BASE 0 #define META 1 #define SYMB 2 #define GAME 3 #define RGB 4 #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif enum custom_keycodes { RGB_RST = SAFE_RANGE, TAP_ANIM }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* BASE * ,------------------------------------------------. ,------------------------------------------------. * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ | * |------+------+------+------+------+------+------| |-------------+------+------+------+------+------| * | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : | * |------+------+------+------+------+------+------| |------|------+------+------+------+------+------| * | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>RGB | \ | * | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | | * `------------------------------------------------' `------------------------------------------------' */ [BASE] = LAYOUT( \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \ KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_RO), \ KC_LCTRL, KC_LGUI, KC_APP, KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC), SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DELT, KC_PSCR, TG(GAME), TG(RGB), KC_JYEN \ ), /* META * ,------------------------------------------------. ,------------------------------------------------. * | 1 | 2 | 3 | 4 | 5 | 6 | [ | | ] | 7 | 8 | 9 | 0 | - | ^ | * |------+------+------+------+------+------+------| |-------------+------+------+------+------+------| * | Alt | F1 | |Muhen | Henk | | ( | | ) | Left | Down | Up |Right | | | * |------+------+------+------+------+------+------| |------|------+------+------+------+------+------| * | Sft | F2 | F3 | F4 | F5 | F6 | { | | } | F7 | F8 | F9 | F10 | F11 |\/Sft | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |Reset |=>GAME|=>RGB | \ | * | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | | * `------------------------------------------------' `------------------------------------------------' */ [META] = LAYOUT( \ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, \ _______, KC_F1, XXXXXXX, KC_MHEN, KC_HENK, XXXXXXX, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, \ _______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(KC_RO), \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______ \ ), /* SYMB * ,------------------------------------------------. ,------------------------------------------------. * | ! | " | # | $ | % | & | [ | | ] | ' | ( | ) | ~ | = | ~ | * |------+------+------+------+------+------+------| |-------------+------+------+------+------+------| * | Alt | | | | | | ( | | ) | | | | | + | * | * |------+------+------+------+------+------+------| |------|------+------+------+------+------+------| * | Sft | | | | | | { | | } | | | < | > | ? | \ | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>RGB | \ | * | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | | * `------------------------------------------------' `------------------------------------------------' */ [SYMB] = LAYOUT( \ S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), _______, _______, S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL), \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_SCLN), S(KC_QUOT), \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_RO), \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ), /* GAME * ,------------------------------------------------. ,------------------------------------------------. * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ | * |------+------+------+------+------+------+------| |-------------+------+------+------+------+------| * | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : | * |------+------+------+------+------+------+------| |------|------+------+------+------+------+------| * | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | GUI | App |PrtSc | ESC |Space |Tab | |Back |Enter | Del |PrtSc |=>GAME|=>RGB | \ | * | | | | | | | | |Space | | | | | | | * `------------------------------------------------' `------------------------------------------------' */ [GAME] = LAYOUT( \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \ KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_RO), \ KC_LCTRL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DELT, KC_PSCR, _______, _______, KC_JYEN \ ), /* RGB * ,------------------------------------------------. ,------------------------------------------------. * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |-------------+------+------+------+------+------| * | | | | | | | | | | TOG | HUI | SAI | VAI |HUANIM| | * |------+------+------+------+------+------+------| |------|------+------+------+------+------+------| * | | | | | | | | | | MOD | HUD | SAD | VAD |RESET | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | |=>RGB | | * `------------------------------------------------' `------------------------------------------------' */ [RGB] = LAYOUT( \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, TAP_ANIM,XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_MOD, RGB_HUI, RGB_SAD, RGB_VAD, RGB_RST, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX \ ) }; bool isTapAnim = false; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case RGB_MOD: if (record->event.pressed) { isTapAnim = false; } break; case RGB_RST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); } #endif break; case TAP_ANIM: if (record->event.pressed) { isTapAnim = !isTapAnim; } break; } if (isTapAnim) { rgblight_mode_noeeprom(1); uint16_t hue = (rgblight_config.hue + 5) % 360; rgblight_sethsv_noeeprom(hue, rgblight_config.sat, rgblight_config.val); } return true; }