// WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ // @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。 #include QMK_KEYBOARD_H #include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用 #include // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避 extern keymap_config_t keymap_config; // レイヤー #define _QWERTY 0 #define _LOWER 1 #define _RAISE 2 #define _GAME 3 #define _ADJUST 4 enum custom_keycodes { QWERTY = SAFE_RANGE, // QWERTYレイヤーへ MCR1, // マクロ1 MCR2, // マクロ2 MCR3, // マクロ3 DYNAMIC_MACRO_RANGE, // ダイナミックマクロ WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows) }; // Use Dynamic macro #include "dynamic_macro.h" #define KC_LOWR LT(_LOWER, KC_MHEN) // タップで無変換 ホールドでLower #define KC_RASE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise #define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift #define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift #define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt #define CTL_ZH CTL_T(KC_ZKHK) // タップで半角/全角 ホールドで左Control (Windows) #define WN_CAPS S(KC_CAPS) // Caps Lock (Windows) #define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #define GAME DF(_GAME) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY // WindowsでJIS配列時のデフォルトキーマップ * ,-------------------------------------------------------. ,-------------------------------------------------------. * |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * |ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * |WN CAPS| GUI | \ | Esc |無変換 | Enter | Del | | End | Space | 変換 | Left | Down | Up | Right | * | | | | | LOWER | | | | | | RAISE | | | | | * `-------------------------------------------------------' `-------------------------------------------------------' */ [_QWERTY] = LAYOUT( \ KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \ KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \ WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ ), /* LOWER // 数字入力用レイヤー * ,-------------------------------------------------------. ,-------------------------------------------------------. * | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | | |XXXXXXX| | | | | | | 0 | | | | | | * `-------------------------------------------------------' `-------------------------------------------------------' */ [_LOWER] = LAYOUT( \ _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______, \ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \ KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \ _______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______ \ ), /* RAISE // 記号入力用レイヤー * ,-------------------------------------------------------. ,-------------------------------------------------------. * | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | | | | | | | | | |PageDwn| | | | | | | * `-------------------------------------------------------' `-------------------------------------------------------' */ [_RAISE] = LAYOUT( \ _______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQT, \ KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \ _______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \ ), /* GAME // 左手はゲーム用レイヤー、右手はNumPad * ,-------------------------------------------------------. ,-------------------------------------------------------. * | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right | * `-------------------------------------------------------' `-------------------------------------------------------' */ [_GAME] = LAYOUT( \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \ KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ ), /* ADJUST // 設定用レイヤー (LOWER+RAISE) * ,-------------------------------------------------------. ,-------------------------------------------------------. * |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC | * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | RESET | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX| * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------| * | DEBUG |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right | * `-------------------------------------------------------' `-------------------------------------------------------' */ [_ADJUST] = LAYOUT( \ RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, KC_BSPC, \ RESET, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \ DEBUG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ ), }; // RGB Underglow使用時のレイヤー毎のカラー切り替え uint32_t layer_state_set_keymap (uint32_t state) { return state; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE rgblight_enable(); rgblight_setrgb_teal(); #endif } uint32_t layer_state_set_user(uint32_t state) { state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); #ifdef RGBLIGHT_ENABLE switch (biton32(state)) { case _RAISE: rgblight_setrgb_chartreuse(); // RAISE:シャルトリューズ break; case _LOWER: rgblight_setrgb_pink(); // LOWER:ピンク break; case _ADJUST: rgblight_setrgb_red(); // ADJUST:レッド break; default: // for any other layers, or the default layer rgblight_setrgb_teal(); // 他:ティール break; } #endif return state; } bool process_record_user(uint16_t keycode, keyrecord_t *record) { static bool lshift = false; if (!process_record_dynamic_macro(keycode, record)) { return false; } switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case WN_SCLN: // コロン「;:」 if (record->event.pressed) { lshift = keyboard_report->mods & MOD_BIT(KC_LSFT); if (lshift) { unregister_code(KC_LSFT); register_code(JP_SCLN); unregister_code(JP_SCLN); } else { register_code(JP_COLN); unregister_code(JP_COLN); } } return false; break; case MCR1: if (record->event.pressed) { SEND_STRING("hoge"); // 送信文字列 } return false; break; case MCR2: if (record->event.pressed) { SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列 } return false; break; case MCR3: if (record->event.pressed) { SEND_STRING("hoge@hoge.hoge"); // 送信文字列 } return false; break; } return true; }