/* Copyright 2017 REPLACE_WITH_YOUR_NAME * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "drashna.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMLOCK] = KEYMAP( /* Base */ TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\ KC_P7, KC_P8, KC_P9, KC_PAST, \ KC_P4, KC_P5, KC_P6, KC_PMNS, \ KC_P1, KC_P2, KC_P3, KC_PPLS, \ LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \ ), [_NAV] = KEYMAP( /* Base */ _______, _______, _______, _______,\ KC_HOME, KC_UP, KC_PGUP, _______, \ KC_LEFT, XXXXXXX, KC_RIGHT, _______, \ KC_END, KC_DOWN, KC_PGDN, _______, \ KC_INS, KC_DEL, _______, _______ \ ), [_DIABLO] = KEYMAP( /* Base */ KC_ESC, _______, XXXXXXX, _______,\ KC_S, KC_I, KC_F, KC_M, \ KC_1, KC_2, KC_3, KC_4, \ KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \ XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ ), [_MACROS] = KEYMAP( /* Base */ KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\ KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \ XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \ KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \ ), [_MEDIA] = KEYMAP( /* Base */ KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\ KC_MAKE, _______, RGB_HUI, RGB_HUD, \ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \ RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \ _______, KC_RGB_T, RGB_SAD, RGB_VAD \ ), }; void numlock_led_on(void) { PORTF |= (1 << 7); } void numlock_led_off(void) { PORTF &= ~(1 << 7); } void matrix_init_keymap(void) { // set Numlock LED to output and low DDRF |= (1 << 7); PORTF &= ~(1 << 7); } void matrix_scan_keymap(void) { numlock_led_off(); if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) { numlock_led_on(); } // Run Diablo 3 macro checking code. } void led_set_keymap(uint8_t usb_led) { if (!(usb_led & (1<