#include QMK_KEYBOARD_H #include "bootloader.h" #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #ifdef AUDIO_ENABLE #include "audio.h" #endif #ifdef SSD1306OLED #include "ssd1306.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { BASE = 0, META, SYMB, GAME }; //Macros const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. ,-----------------------------------------. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | @ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Alt | A | S | D | F | G | | H | J | K | L | ; | : | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | N | M | , | . | / |\/Sft | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | Ctrl | GUI | App | PrtSc| ESC/ |Space/|Tab/ |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ | * | | | | | ~SYMB|RCtrl |Shift |Space |~META | | | | | | * `-------------------------------------------------------------------------------------------------' */ [BASE] = LAYOUT( \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \ KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_RO) , \ KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC), SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DELT, KC_PSCR, TG(GAME), TG(SYMB), KC_JYEN \ ), /* META * ,-----------------------------------------. ,-----------------------------------------. * | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | - | ^ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Alt | F1 | |Muhen | Henk | | | Left | Down | Up |Right | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Sft | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 |\/Sft | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ |Back |Enter/| Del |Reset |=>GAME|=>SYMB| \ | * | | | | |~SYMB |RCtrl |Shift |Space |~META | | | | | | * `-------------------------------------------------------------------------------------------------' */ [META] = LAYOUT( \ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, \ _______, KC_F1, XXXXXXX, KC_MHEN, KC_HENK, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, \ _______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(KC_RO), \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______ \ ), /* SYMB * ,-----------------------------------------. ,-----------------------------------------. * | ! | " | # | $ | % | & | | ' | ( | ) | ~ | = | ~ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Alt | | | | | | | ( | ) | { | } | + | * | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Sft | | | | | | | [ | ] | < | > | ? | \ | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ | * | | | | |~SYMB |RCtrl |Shift |Space |~META | | | | | | * `-------------------------------------------------------------------------------------------------' */ [SYMB] = LAYOUT( \ S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL), \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_8), S(KC_9), S(KC_RBRC), S(KC_BSLS), S(KC_SCLN), S(KC_QUOT), \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RBRC, KC_BSLS, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_RO), \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ), /* GAME * ,-----------------------------------------. ,-----------------------------------------. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | @ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Alt | A | S | D | F | G | | H | J | K | L | ; | : | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Sft | Z | X | C | V | B | | N | M | , | . | / |\/Sft | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | Ctrl | GUI | App |PrtSc | ESC |Space |Tab |Back |Enter | Del |PrtSc |=>GAME|=>SYMB| \ | * | | | | | | | |Space | | | | | | | * `-------------------------------------------------------------------------------------------------' */ [GAME] = LAYOUT( \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \ KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_RO), \ KC_LCTRL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DELT, KC_PSCR, _______, _______, KC_JYEN \ ) };