#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 // #define _COLEMAK 1 // #define _DVORAK 2 #define _LOWER 1 #define _RAISE 2 #define _ADJUST 16 enum custom_keycodes { QWERTY = SAFE_RANGE, // COLEMAK, // DVORAK, LOWER, RAISE, ADJUST, }; /* // Tap dance declerations enum { TD_GRV_TILD = 0, }; // Tap dance definitions qk_tap_dance_action_t tap_dance_actions[] = { [TD_GRV_TILD] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), }; */ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | ` ~ | Q | W | E | R | T | Y | U | I | O | P | Bspc | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Rshift| * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | Lalt | GUI | Esc |Lower |KC_SPC |Enter |Raise | [cmd|] alt |= Hypr| - | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT( \ KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \ KC_LCTRL,KC_LALT, KC_LGUI, KC_ESC, TG(_LOWER), LT(_ADJUST, KC_SPC), KC_ENT, TG(_RAISE), MT(MOD_RGUI, KC_LBRC), MT(MOD_RALT, KC_RBRC), MT(MOD_HYPR, KC_EQL), KC_MINS \ ), /* Lower * ,-----------------------------------------------------------------------------------. * | ESC | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bspc | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Next | Vol- | Vol+ | Play | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT( \ KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,_______,_______,_______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY \ ), /* Raise * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bspc | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Next | Vol- | Vol+ | Play | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT( \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY \ ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | | Reset| | | | | | | | | up | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | left | down |right | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | | | % | ` | ~ | * |------+------+------+------+------+------+------+------+------+------+------+------| * |AShftD|AShftU|REPORT| | | | [ | ] | - | = | \ | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT( \ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, KC_DEL, \ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, KC_LEFT, KC_DOWN, KC_RGHT, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PERC, KC_GRV, KC_TILD, \ KC_ASDN, KC_ASUP, KC_ASRP, _______, _______, _______, _______, KC_RBRC, KC_LBRC, KC_MINS, KC_EQL, KC_BSLASH \ ) }; /* #ifdef AUDIO_ENABLE * float tone_qwerty[][2] = SONG(QWERTY_SOUND); * float tone_dvorak[][2] = SONG(DVORAK_SOUND); * float tone_colemak[][2] = SONG(COLEMAK_SOUND); #endif */ void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistent_default_layer_set(1UL<<_QWERTY); } return false; break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; } return true; }; #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF); #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF); #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF); #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF); #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF); #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF); #define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF); uint32_t layer_state_set_user(uint32_t state) { #ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); if (rgb_layer_change) { switch (biton32(state)) { case _RAISE: rgblight_set_orange; rgblight_mode(5); break; case _LOWER: rgblight_set_teal; rgblight_mode(5); break; case _ADJUST: rgblight_set_purple; rgblight_mode(23); break; default: if (default_layer & (1UL << _COLEMAK)) { rgblight_set_magenta; } else if (default_layer & (1UL << _DVORAK)) { rgblight_set_green; } else { rgblight_set_blue; } rgblight_mode(1); break; } } #endif return state; }