// Copyright 2023 Your Name (@rpbaptist) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include QMK_KEYBOARD_H #include "quantum.h" #if defined(RGB_MATRIX_ENABLE) # include "rgb.h" #endif #if defined(OLED_ENABLE) # include "oled.h" #endif enum layer_names { _COLEMAKDH, _GAMING, _WASD, _GAMING_EXT, _NUMPAD, _SYM, _NAV, _UTIL }; enum custom_keycodes { BSP_DEL = SAFE_RANGE, #if defined(RGB_MATRIX_ENABLE) RGB_RST, // Reset RGB RGB_UND, // Toggle RGB underglow as layer indicator RGB_ATG, // Toggle active RGB mode RGB_PST, // Toggle simple passive RGB mode RGB_PCT, // Toggle colorful passive RGB mode RGB_IDL, // RGB Idling animations #endif TYPING, // Switch to Colemak layer GAMING, // Switch to gaming Colemak layer WASD // Switch to gaming with WASD positions }; // Layer toggle and switch #define T_NAV TT(_NAV) #define S_NAV MO(_NAV) #define T_SYM TT(_SYM) #define S_SYM MO(_SYM) // Layer keys with functionality on tap #define NAV_0 LT(_NAV, KC_0) #define TAB_NUM LT(_NUMPAD, KC_TAB) #define LCK_NMP TG(_NUMPAD) #define S_NUM MO(_NUMPAD) #define EXTALT LT(_GAMING_EXT, KC_LALT) // Tap/mod keys #define RCTL_BR RCTL_T(KC_RBRC) #define LCTL_BR LCTL_T(KC_LBRC) #define SFT_SPC LSFT_T(KC_SPACE) #define SFT_ENT RSFT_T(KC_ENTER) // Global tab forward and backward #define TAB_FWD LCTL(KC_TAB) #define TAB_BCK LCTL(LSFT(KC_TAB)) #define TAB_CLS LCTL(KC_W) #define WIN_CLS LALT(KC_F4) // € #define KC_EUR ALGR(KC_5)