# Quantum Painter LVGL Integration :id=lvgl LVGL (Light and Versatile Graphics Library) is an open-source graphics library providing everything you need to create an embedded GUI for your board with easy-to-use graphical elements. LVGL integrates with [Quantum Painter's](quantum_painter.md) API and drivers to render to the display, the hardware supported by Quantum Painter is also supported by LVGL. ?> Keep in mind that enabling the LVGL integration has a big impact in firmware size, it is recommeded to use a supported MCU with >256 kB of flash space. To learn more about LVGL and how to use it please take a look at their [official documentation](https://docs.lvgl.io/8.2/intro/) ## Enabling LVGL :id=lvgl-enabling To enable LVGL to be built into your firmware, add the following to `rules.mk`: ```make QUANTUM_PAINTER_ENABLE = yes QUANTUM_PAINTER_DRIVERS = ...... QUANTUM_PAINTER_LVGL_INTEGRATION = yes ``` To configure the Quantum Painter Display Drivers please read the [Quantum Painter Display Drivers](quantum_painter.md#quantum-painter-drivers) section. ## Quantum Painter LVGL API :id=lvgl-api ### Quantum Painter LVGL Attach :id=lvgl-api-init ```c bool qp_lvgl_attach(painter_device_t device); ``` The `qp_lvgl_attach` function is used to set up LVGL with the supplied display, and requires an already configured display. ```c static painter_device_t display; void keyboard_post_init_kb(void) { display = qp_make_.......; // Create the display qp_init(display, QP_ROTATION_0); // Initialise the display if (qp_lvgl_attach(display)) { // Attach LVGL to the display ...Your code to draw // Run LVGL specific code to draw } } ``` To init. the display please read the [Display Initialisation](quantum_painter.md#quantum-painter-api-init) section. !> Attaching LVGL to a display means LVGL subsequently "owns" the display. Using standard Quantum Painter drawing operations with the display after LVGL attachment will likely result in display artifacts. ### Quantum Painter LVGL Detach :id=lvgl-api-init ```c void qp_lvgl_detach(void) ``` The `qp_lvgl_detach` function stops the internal LVGL ticks and releases resources related to it. ## Enabling/Disabling LVGL features :id=lvgl-configuring You can overwrite LVGL specific features in your `lv_conf.h` file.