/* Copyright 2021 0xCB - Conor Burns This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "quantum.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ // clang-format off #define LAYOUT( \ KA1, KA2, KA3, \ KB1, KB2, KB3, \ KC1, KC2, KC3 \ ) \ { \ { KA1, KA2, KA3 }, \ { KB1, KB2, KB3 }, \ { KC1, KC2, KC3 } \ } // clang-format on