#pragma once #include "lily58.h" #include "quantum.h" #ifndef FLIP_HALF #define LAYOUT( \ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \ L30, L31, L32, L33, L34, L35, L45, R40, R30, R31, R32, R33, R34, R35, \ L41, L42, L43, L44, R41, R42, R43, R44 \ ) \ { \ { L00, L01, L02, L03, L04, L05 }, \ { L10, L11, L12, L13, L14, L15 }, \ { L20, L21, L22, L23, L24, L25 }, \ { L30, L31, L32, L33, L34, L35 }, \ { KC_NO, L41, L42, L43, L44, L45 }, \ { R05, R04, R03, R02, R01, R00 }, \ { R15, R14, R13, R12, R11, R10 }, \ { R25, R24, R23, R22, R21, R20 }, \ { R35, R34, R33, R32, R31, R30 }, \ { KC_NO, R44, R43, R42, R41, R40 } \ } #else // Keymap with right side flipped // (TRRS jack on both halves are to the right) #define LAYOUT( \ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \ L30, L31, L32, L33, L34, L35, L45, R30, R31, R32, R33, R34, R35, R45, \ L41, L42, L43, L44, R41, R42, R43, R44 \ ) \ { \ { L00, L01, L02, L03, L04, L05 }, \ { L10, L11, L12, L13, L14, L15 }, \ { L20, L21, L22, L23, L24, L25 }, \ { L30, L31, L32, L33, L34, L35 }, \ { KC_NO, L41, L42, L43, L44, L45 }, \ { R00, R01, R02, R03, R04, R05 }, \ { R10, R11, R12, R13, R14, R15 }, \ { R20, R21, R22, R23, R24, R25 }, \ { R30, R31, R32, R33, R34, R35 }, \ { KC_NO, R41, R42, R43, R44, R45 } \ } #endif