/* Copyright 2019 ashlar 2021 peepeetee, deadolus 2022 p4yne * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "custom_keymap.h" #include "sendstring_german.h" #ifdef TAP_DANCE_ENABLE enum { TD_HOME_END, }; // Tap Dance definitions qk_tap_dance_action_t tap_dance_actions[] = { // tap once for home, twice for end [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END) }; #endif // Custom layer types enum layertypes { LYR_SOLID, // fullsize coloring LYR_TRANS, // used keys in layer color, lower layer shines through on unused keys LYR_BLACK // only used key in layer color }; // Defines names for use in layer keycodes and the keymap enum layers { _LVL0_, _LVL1_, _LVL2_, _LVL3_, _LVL4_, _LVL5_, _LVL6_, _LVL7_ }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐ * │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│Hom│ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤ * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ │PgU│ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ Ent├───┤ * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │ │PgD│ * ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┴┬───┼───┤ * │Shft│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ Shift│ ↑ │End│ * ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤ * │Ctrl│GUI │Alt │ │ Alt│Ctrl│ │ ← │ ↓ │ → │ * └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘ */ #ifdef TAP_DANCE_ENABLE /* 0: ISO qwertz, SPACECADET and TAPDANCE */ /* [_LVL0_] = LAYOUT_65_iso_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, TD(TD_HOME_END), KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP, KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT ), */ /* 0: ISO DE qwertz, SPACECADET and TAPDANCE */ [_LVL0_] = LAYOUT_65_iso_blocker( KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL, KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END), KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP, KC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RSPC, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT ), #else /* 0: ISO qwertz, SPACECADET but no TAPDANCE */ [_LVL0_] = LAYOUT_65_iso_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_HOME, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGUP, KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT ), #endif /* 1: Function key, multimedia control, layer switching board and LEADER */ [_LVL1_] = LAYOUT_65_iso_blocker( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, LGUI(KC_END), S(KC_GRV), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LGUI(KC_PAUSE), RESET, TO(_LVL2_), TO(_LVL3_), TO(_LVL4_), TO(_LVL5_), TO(_LVL6_), TO(_LVL7_), _______, _______, _______, KC_BRIU, _______, KC_MUTE, TO(_LVL0_), KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______, S(KC_MUTE), KC_MPLY, KC_VOLD, _______, _______, _______, KC_LEAD, _______, _______, KC_MPRV, KC_MSTP, KC_MNXT ), /* 2: Mouse layer and virtual/multiple desktop navigation */ [_LVL2_] = LAYOUT_65_iso_blocker( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, KC_PGDN, KC_PGUP, KC_PSCR, KC_WH_U, _______, _______, _______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_WH_D, _______, _______, TO(_LVL0_), _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, LCA(KC_UP), LCA(KC_E), _______, _______, _______, _______, _______, _______, LCA(KC_LEFT), LCA(KC_DOWN), LCA(KC_RGHT) ), #ifdef DYNAMIC_MACRO_ENABLE /* 3: Dynamic macro, NUMPAD and settings */ [_LVL3_] = LAYOUT_65_iso_blocker( _______, DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, DM_REC1, DM_REC2, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______, _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______ ), #else /* 3: NUMPAD and settings */ [_LVL3_] = LAYOUT_65_iso_blocker( _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______, _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______ ), #endif /* Gaming layer no TAPDANCE no SPACECADET simple QWERTZ layout for custom coloring */ [_LVL4_] = LAYOUT_65_iso_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT ), /* 5: ISO qwerty DE 2 US Base Layer */ [_LVL5_] = LAYOUT_65_iso_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_MINS, DE_EQL, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Y, KC_U, KC_I, KC_O, KC_P, DE_LBRC, DE_RBRC, KC_HOME, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN, DE_QUOT, DE_BSLS, KC_ENT, KC_PGUP, MO(_LVL6_), DE_GRV, DE_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_COMM, DE_DOT, DE_SLSH, MO(_LVL6_), KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT ), /* 6: ISO qwerty DE 2 US Shifted Layer */ [_LVL6_] = LAYOUT_65_iso_blocker( _______, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_UNDS, DE_PLUS, _______, _______, _______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(DE_Y), S(KC_U), S(KC_I), S(KC_O), S(KC_P), DE_LCBR, DE_RCBR, KC_END, KC_CAPS, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H), S(KC_J), S(KC_K), S(KC_L), DE_COLN, DE_DQUO, DE_PIPE, _______, _______, KC_LSFT, DE_TILD, S(DE_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), S(KC_N), S(KC_M), DE_LABK, DE_RABK, DE_QUES, KC_RSFT, _______, _______, _______, _______, _______, _______, _______, TO(_LVL0_), _______, _______, _______ ), /* Led Type Lighting Layer functionally equivalent to _LVL0_ / layer 0 */ #ifdef TAP_DANCE_ENABLE /* 0: ISO DE qwertz, SPACECADET and TAPDANCE */ [_LVL7_] = LAYOUT_65_iso_blocker( KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL, KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END), KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP, KC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RSPC, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT ), #else /* 0: ISO qwertz, SPACECADET but no TAPDANCE */ [_LVL7_] = LAYOUT_65_iso_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP, KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT ), #endif /*template [_UL] = LAYOUT_65_iso_blocker( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) */ }; // layer color and type const uint8_t PROGMEM ledmap[][4] = { // LEDs off on Layer 0 //[_LVL0_] = {{0, 0, 0}, LYR_SOLID}, [_LVL0_] = {C_HSV_WINERED, LYR_SOLID}, [_LVL1_] = {HSV_RED, LYR_TRANS}, [_LVL2_] = {HSV_MAGENTA, LYR_BLACK}, [_LVL3_] = {HSV_PURPLE, LYR_BLACK}, [_LVL4_] = {C_HSV_DARKGOLD, LYR_SOLID}, [_LVL5_] = {C_HSV_DARKBLUE, LYR_SOLID}, [_LVL6_] = {HSV_BLUE, LYR_TRANS}, [_LVL7_] = {C_HSV_WINERED, LYR_SOLID} }; void keyboard_post_init_user(void) { // Call the post init code. #ifdef CONSOLE_ENABLE debug_enable=true; debug_matrix=true; #endif //rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); //rgb_matrix_set_flags(LED_FLAG_NONE); rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); //rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); //rgb_matrix_sethsv(HSV_OFF); //rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR); //rgb_matrix_sethsv_noeeprom(HSV_OFF); //rgb_matrix_set_color_all(RGB_BLACK); rgb_matrix_enable(); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { #ifdef CONSOLE_ENABLE // useful for getting matrix right uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count); #endif switch (keycode) { case RGB_TOG: if (record->event.pressed) { switch (rgb_matrix_get_flags()) { case LED_FLAG_ALL: { rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); rgb_matrix_set_color_all(RGB_BLACK); } break; case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): { rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); rgb_matrix_set_color_all(RGB_BLACK); } break; case LED_FLAG_UNDERGLOW: { rgb_matrix_set_flags(LED_FLAG_NONE); rgb_matrix_disable_noeeprom(); } break; default: { rgb_matrix_set_flags(LED_FLAG_ALL); rgb_matrix_enable_noeeprom(); } break; } } return false; default: return true; // Process all other keycodes normally } } void set_led_color_by_hsv(int ledkey, uint8_t h_in, uint8_t s_in, uint8_t v_in){ HSV hsv = { .h = h_in, .s = s_in, .v = v_in}; RGB rgb = hsv_to_rgb(hsv); float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX; rgb_matrix_set_color(ledkey, f * rgb.r, f * rgb.g, f * rgb.b); } void set_led_color_by_layer(int layer, int ledkey){ set_led_color_by_hsv(ledkey, pgm_read_byte(&ledmap[layer][0]), pgm_read_byte(&ledmap[layer][1]), pgm_read_byte(&ledmap[layer][2])); } void set_ledkey_by_layer_type(int layer, int ledkey, uint16_t key){ if (rgb_matrix_get_flags() != LED_FLAG_ALL){ if ( key == KC_TRNS ) { if ((pgm_read_byte(&ledmap[layer][3]) == LYR_TRANS) && (layer > 0)){ // this key is transparent and the layer below does something // - light it up in (lower) layer-1 specific color set_led_color_by_layer(layer-1, ledkey); } if (pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){ // this key is transparent but the lower layer is not intended // to be uses, it still works but not intended; type BLACK set_led_color_by_hsv(ledkey, HSV_BLACK); } } else { // this key does something - light it up in layer specific color // regular key and SOLID or BLACK as layer type set_led_color_by_layer(layer, ledkey); } } } void set_caps_lock(int layer) { int caps_lock_led = 30; led_t host_leds = host_keyboard_led_state(); if (host_leds.caps_lock) { set_led_color_by_hsv(caps_lock_led, HSV_WHITE); } else { // if capslock is not pressed don't clear it, // it might be used for displaying led pattern if((rgb_matrix_get_flags() != LED_FLAG_ALL)) { // or to keep the correct lighting on for the layer that use all keys // on all other layers turn the led off, so only switch it of when // layer is BLACK if(pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){ set_led_color_by_hsv(caps_lock_led, HSV_BLACK); } } } } void set_layer_color(int layer) { int ledkey=0; for (int i=0; i