// Copyright 2022 Ulrich Spörlein (@uqs) // SPDX-License-Identifier: GPL-2.0-or-later // vi:et sw=4: #include QMK_KEYBOARD_H enum custom_keycodes { DBL_CLK_NO = SAFE_RANGE, }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // This works fine in xev(1) or a browser, but not in the game where I // would want it. Maybe need to increase the delay? Also needs to be // rewritten to use Deferred Execution. case DBL_CLK_NO: if (record->event.pressed) { tap_code(KC_BTN2); wait_ms(150); tap_code(KC_BTN2); wait_ms(300); tap_code(KC_N); } return false; } return true; } // Layout is: // left-most, M1, M3, M2, right-most, fwd, back (on side), tiny middle one const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT(KC_E, KC_BTN1, KC_BTN3, KC_BTN2, KC_LSFT, KC_BTN4, KC_BTN5, DF(1)), // shooters [1] = LAYOUT(KC_1, KC_BTN1, KC_Y, KC_BTN2, DBL_CLK_NO, KC_N, KC_Y, DF(0)), // stardew valley, sword on 1 };