#pragma once #include "config_common.h" /* key matrix size */ #define MATRIX_ROWS 12 #define MATRIX_COLS 9 /* key matrix pins */ #define MATRIX_ROW_PINS { B2, B3, D0, B1, D2, D1, D5, D3, D6, D4, B4, D7 } #define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, F0, B7, B0 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW #define LED_NUM_LOCK_PIN C6 #define LED_CAPS_LOCK_PIN B6 #define LED_SCROLL_LOCK_PIN B5 /* number of backlight levels */ #ifdef BACKLIGHT_PIN #define BACKLIGHT_LEVELS 3 #endif /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 0 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #endif