/* Copyright 2021 @daliusd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include QMK_KEYBOARD_H // Represents the four states a oneshot key can be in typedef enum { os_up_unqueued, os_up_queued, os_up_queued_used, os_down_unused, os_down_used, } oneshot_state; // Custom oneshot mod implementation that doesn't rely on timers. If a mod is // used while it is held it will be unregistered on keyup as normal, otherwise // it will be queued and only released after the next non-mod keyup. void update_oneshot( oneshot_state *state, uint16_t mod, uint16_t trigger, uint16_t keycode, keyrecord_t *record ); // Oneshot implementation for layers bool update_oneshot_layer( oneshot_state *state, uint16_t layer, uint16_t trigger, uint16_t keycode, keyrecord_t *record ); // To be implemented by the consumer. Layers one shot implementation needs to // know which keys are used as oneshot mods bool is_oneshot_mod_key( uint16_t keycode ); // To be implemented by the consumer. Defines keys to cancel oneshot mods. bool is_oneshot_cancel_key(uint16_t keycode); // To be implemented by the consumer. Defines keys to cancel oneshot layers. bool is_oneshot_layer_cancel_key(uint16_t keycode); // To be implemented by the consumer. Defines keys to ignore when determining // whether a oneshot mod has been used. Setting this to modifiers and layer // change keys allows stacking multiple oneshot modifiers, and carrying them // between layers. bool is_oneshot_ignored_key(uint16_t keycode);