#pragma once #include "quantum.h" // This a shortcut to help you visually see your layout. // The first section contains all of the arguements // The second converts the arguments into a two-dimensional array #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, \ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4d \ ) \ { \ { k00, k01, k02, k03, k04, k05, KC_NO, k06, k07, k08, k09, k0a, k0b }, \ { k10, k11, k12, k13, k14, k15, KC_NO, k16, k17, k18, k19, k1a, k1b }, \ { k20, k21, k22, k23, k24, k25, KC_NO, k26, k27, k28, k29, k2a, k2b }, \ { k30, k31, k32, k33, k34, k35, k46, k36, k37, k38, k39, k3a, k3b }, \ { k40, k41, k42, k43, k44, k45, k47, k48, k49, k4a, k4b, k4c, k4d } \ }