#ifndef ARROW_PAD_H #define ARROW_PAD_H #include "quantum.h" #include "matrix.h" #include "keymap.h" #ifdef BACKLIGHT_ENABLE #include "backlight.h" #endif #include #include // This is the 21-key keypad to 4x6 element matrix mapping #define LAYOUT( \ KM_ESC, KM_TAB, KM_BSL, KM_ARR, \ KM_NUM, KM_FSL, KM_AST, KM_MIN, \ KM___7, KM___8, KM___9, KM_EQU, \ KM___4, KM___5, KM___6, KM_PLS, \ KM___1, KM___2, KM___3, ___ENT, \ KM___0, _____0, KM_DOT, KM_ENT \ ) { \ { KM_ESC, KM_TAB, KM_BSL, KM_ARR }, \ { KM_NUM, KM_FSL, KM_AST, KM_MIN }, \ { KM___7, KM___8, KM___9, KM_EQU }, \ { KM___4, KM___5, KM___6, KM_PLS }, \ { KM___1, KM___2, KM___3, KC_NO }, \ { KM___0, KC_NO, KM_DOT, KM_ENT } \ } // This is the 21-key keypad to 2x11 element matrix mapping #define LAYOUT_pad21( \ KM_ESC, KM_TAB, KM_BSL, KM_ARR, \ KM_NUM, KM_FSL, KM_AST, KM_MIN, \ KM___7, KM___8, KM___9, \ KM___4, KM___5, KM___6, KM_PLS, \ KM___1, KM___2, KM___3, \ KM___0, KM_DOT, KM_ENT \ ) { \ { KM_ESC, KM_TAB, KM_BSL, KM_ARR, KM___7, KM___8, KM___9, KM_PLS, KM___1, KM___2, KM___3, }, \ { KM_NUM, KM_FSL, KM_AST, KM_MIN, KM___4, KM___5, KM___6, KM_ENT, KC_NO, KM___0, KM_DOT, }, \ } #endif