// This is the canonical layout file for the Quantum project. If you want to add another keyboard, // this is the style you want to emulate. #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _KEYPAD 0 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_KEYPAD] = LAYOUT_ortho_3x4( KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, KC_K, KC_L ), };