#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( /* Base */ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT, \ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, MO(2), MO(1), \ XXXXXXX, XXXXXXX, KC_LALT, KC_SPC, KC_SPC, KC_DOT, KC_SLSH, XXXXXXX \ ), [1] = LAYOUT( /* First */ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ KC_TAB, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_LGUI, \ KC_LCTL, KC_Z, KC_X, KC_C, KC_PGDN, KC_END, KC_L, KC_SCLN, KC_UP, _______, _______, \ XXXXXXX, XXXXXXX, KC_LALT, _______, _______, KC_DOWN, KC_RGHT, XXXXXXX \ ), [2] = LAYOUT( /* Second */ KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \ KC_TAB, KC_MUTE, KC_VOLD, KC_VOLU, KC_TILD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_ENT, \ KC_CAPS, KC_LSFT, KC_RSFT, KC_PAUS, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_UP, _______, _______, \ XXXXXXX, XXXXXXX, KC_LALT, _______, _______, KC_DOWN, KC_RGHT, XXXXXXX \ ), };