#pragma once #include "quantum.h" // This macro is an example of using a non-standard row-column matrix. The // keyboard in question had 11 rows and 8 columns, but the rows were not all // horizontal, and the columns were not all vertical. For example, row 2 // contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and // "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", // "Left Alt", "Up Arrow", and "Down Arrow". // // The macro makes programming the keys easier and in a more straight-forward // manner because it realigns the keys into a 6x15 sensible keyboard layout // instead of the obtuse 11x8 matrix. #define LAYOUT( \ K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \ K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \ K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \ K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \ K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \ K10, K06, K25, K07, K86, K85, K95, K90, K93 \ ) { \ { K00, K01, K02, K03, K04, K05, K06, K07 }, \ { K10, K11, K12, K13, K14, K15, K16, K17 }, \ { K20, K21, K22, K23, K24, K25, K26, K27 }, \ { K30, K31, K32, K33, K34, K35, K36, K37 }, \ { K40, K41, K42, K43, K44, K45, K46, K47 }, \ { K50, K51, K52, K53, K54, K55, K56, K57 }, \ { K60, K61, K62, K63, K64, K65, K66, K67 }, \ { K70, K71, K72, K73, K74, K75, K76, K77 }, \ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, K85, K86, K87 }, \ { K90, K91, KC_NO, K93, K94, K95, KC_NO, K97 }, \ { KA0, KA1, KA2, KA3, KA4, KA5, KA6, KA7 } \ }