#pragma once #include "quantum.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_tkl_ansi_wkl( \ K00, K01, KB1, K02, KB2, K03, KB3, K04, KB4, KB5, K06, KB6, K07, KB7, K08, KB8, \ K10, KA0, K11, KA1, K12, KA2, K13, KA3, K14, KA4, K15, KA5, K16, KA6, KA7, K18, KA8, \ K20, K90, K21, K91, K22, K92, K23, K93, K24, K94, K25, K95, K26, K96, K97, K28, K98, \ K30, K80, K31, K81, K32, K82, K33, K83, K34, K84, K35, K85, K86, \ K40, K70, K41, K71, K42, K72, K43, K73, K44, K74, K45, K46, K48, \ K50, K51, K62, K55, K56, K67, K58, K68 \ ) \ { \ { K00, K01, K02, K03, K04, KC_NO, K06, K07, K08, }, \ { K10, K11, K12, K13, K14, K15, K16, KC_NO, K18, }, \ { K20, K21, K22, K23, K24, K25, K26, KC_NO, K28, }, \ { K30, K31, K32, K33, K34, K35, KC_NO, KC_NO, KC_NO, }, \ { K40, K41, K42, K43, K44, K45, K46, KC_NO, K48, }, \ { K50, K51, KC_NO, KC_NO, KC_NO, K55, K56, KC_NO, K58, }, \ { KC_NO, KC_NO, K62, KC_NO, KC_NO, KC_NO, KC_NO, K67, K68, }, \ { K70, K71, K72, K73, K74, KC_NO, KC_NO, KC_NO, KC_NO, }, \ { K80, K81, K82, K83, K84, K85, K86, KC_NO, KC_NO, }, \ { K90, K91, K92, K93, K94, K95, K96, K97, K98, }, \ { KA0, KA1, KA2, KA3, KA4, KA5, KA6, KA7, KA8, }, \ { KC_NO, KB1, KB2, KB3, KB4, KB5, KB6, KB7, KB8, }, \ }