/* Copyright 2020 Brandon Schlack * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" #define XXX KC_NO /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_4x4_encoders( \ k00, k03, \ k10, k11, k12, k13, \ k20, k21, k22, k23, \ k30, k31, k32, k33, \ k40, k41, k42, k43 \ ) \ { \ { k00, XXX, XXX, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, k23 }, \ { k30, k31, k32, k33 }, \ { k40, k41, k42, k43 } \ } #define LAYOUT_4x3_encoders( \ k00, k03, \ k10, k11, k12, k13, \ k20, k21, k22, k23, \ k30, k31, k32, k33 \ ) \ { \ { k00, XXX, XXX, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, k23 }, \ { k30, k31, k32, k33 }, \ { XXX, XXX, XXX, XXX } \ } #define LAYOUT_3x4_encoders( \ k01, k03, \ k11, k12, k13, \ k21, k22, k23, \ k31, k32, k33, \ k41, k42, k43 \ ) \ { \ { XXX, k01, XXX, k03 }, \ { XXX, k11, k12, k13 }, \ { XXX, k21, k22, k23 }, \ { XXX, k31, k32, k33 }, \ { XXX, k41, k42, k43 } \ } #define LAYOUT_3x3_encoders( \ k01, k03, \ k11, k12, k13, \ k21, k22, k23, \ k31, k32, k33 \ ) \ { \ { XXX, k01, XXX, k03 }, \ { XXX, k11, k12, k13 }, \ { XXX, k21, k22, k23 }, \ { XXX, k31, k32, k33 }, \ { XXX, XXX, XXX, XXX } \ }