#pragma once #include "quantum.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_all( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1E, K1F, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2E, K2F, \ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3F, \ K40, K41, K42, K45, K49, K4A, K4B, K4E, K4F \ ) \ { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, KC_NO, K1E, K1F }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KC_NO, KC_NO, K2E, K2F }, \ { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, KC_NO, K3E, K3F }, \ { K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, K49, K4A, K4B, KC_NO, KC_NO, K4E, K4F }, \ }