#pragma once #include "quantum.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ k30, k31, k32, k33, k34, k44, k45, k35, k36, k37, k38, k39, \ k40, k41, k48, k49 \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \ { k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 } \ }