/* Copyright 2015 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x2B29 #define DEVICE_VER 0x0001 #define MANUFACTURER Wolfmark Club #define PRODUCT WM1 /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 15 // 0 1 2 3 4 5 6 7 8 9 A B C D E #define MATRIX_ROW_PINS { C4, A7, A6, A5, A4 } #define MATRIX_COL_PINS { B10, B11, B12, B13, B14, B15, C6, C10, C11, C12, D2, B5, B6, B7, B8 } #define DIODE_DIRECTION COL2ROW /* number of backlight levels */ // #define BACKLIGHT_PIN A2 // #ifdef BACKLIGHT_PIN // #define BACKLIGHT_LEVELS 5 // #endif #define RGB_DI_PIN A3 #ifdef RGB_DI_PIN #define RGBLED_NUM 18 #define RGBLIGHT_ANIMATIONS #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ #endif /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT //#define NO_ACTION_MACRO //#define NO_ACTION_FUNCTION