#pragma once #include "quantum.h" // My own keycodes. enum userspace_custom_keycodes { PV_ = SAFE_RANGE, PV_VRSN, // Print firmware version. PV_MAKE, // Print the make command of the keyboard. PV_FLSH, // Reset keyboard. PV_SSNC, // Play Sonic Ring. PV_SCIN, // Play Coin Sound. PV_TEST, // For quick testing purposes. PV_SAFE_RANGE, // Used for extra keycodes in individual keymaps. }; enum tap_dance_indexes { // tap dance TD_FLSH, // flash keyboard (as if the physical flash key was pressed) }; #define ALLM(kc) LCAG(kc) // Easier name for left ctrl-alt-gui. #define PV_ESCC CTL_T(KC_ESC) // esc on tap, ctrl on hold. #define PV_LOCK LCTL(LSFT(KC_PWR)) // Lock computer. #define TD_3FLS TD(TD_FLSH) // Tap dance 3 times for flash. // Layers. enum { LR_BASE = 0, // used for basic keys like the surrounding ctrl, cmd, etc LR_QWERTY, LR_CARPALX, LR_GAME1, // game layout (space on the left thumb, no modifiers, etc) LR_GAME2, // game layout (space on the left thumb, no modifiers, etc, arrows) LR_SYMBOL, // symbol input (!, @, #, etc) LR_SYSCTL, // system control (music, volume, keyboard flash, etc) LR_KBCTL, // keyboard control (version, make, flash, etc) }; // Layer switchers. #define BASE TO(LR_BASE) #define QWERTY TO(LR_QWERTY) #define CARPALX TO(LR_CARPALX) #define GAME1 TO(LR_GAME1) #define GAME2 TO(LR_GAME2) #define SYMBOL MO(LR_SYMBOL) #define SYSCTL MO(LR_SYSCTL) #define KBCTL MO(LR_KBCTL) // Layout parts for easy reuse between keyboard keymaps. // Transparent. // ┌─────┬─────┬─────┬─────┬─────┐ // │ │ │ │ │ │ // └─────┴─────┴─────┴─────┴─────┘ #define ___________________________________________ _______, _______, _______, _______, _______ // Numbers. // ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ // │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │ // └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘ #define ________________NUMBERS_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5 #define ________________NUMBERS_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0 // F keys. // ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ // │ F1 │ F2 │ F3 │ F4 │ F5 │ │ F6 │ F7 │ F8 │ F9 │ F10 │ // └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘ #define ______________________F_L__________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 #define ______________________F_R__________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 // QWERTY. // ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ // │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ // ├─────┼─────┼─────╆━━━━━╅─────┤ ├─────╆━━━━━╅─────┼─────┼─────┤ // │ A │ S │ D ┃ F ┃ G │ │ H ┃ J ┃ K │ L │ ; │ // ├─────┼─────┼─────╄━━━━━╃─────┤ ├─────╄━━━━━╃─────┼─────┼─────┤ // │ Z │ X │ C │ V │ B │ │ N │ M │ , │ . │ / │ // └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘ #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G #define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH // QWERTY with mods. // ┌───────┬───────┬───────┲━━━━━━━┱───────┐ ┌───────┲━━━━━━━┱───────┬───────┬───────┐ // │ ctl/A │ sft/S │ cmd/D ┃ opt/F ┃ G │ │ H ┃ opt/J ┃ cmd/K │ sft/L │ ctl/; │ // └───────┴───────┴───────┺━━━━━━━┹───────┘ └───────┺━━━━━━━┹───────┴───────┴───────┘ // #define _____________MOD_QWERTY_L2_________________ CTL_T(KC_A), SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G #define _____________MOD_QWERTY_L2_________________ KC_A, KC_S, KC_D, ALT_T(KC_F), KC_G #define _____________MOD_QWERTY_R2_________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), CTL_T(KC_SCLN) // ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, // | Q | G | M | L | W | | Y | F | I | O | P | // ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, // | D | S | T | N | R | | I | A | K | L | ; | // ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, // | Z | X | C | V | J | | K | P | , | . | / | // ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, #define ________________CARPALX_L1_________________ KC_Q, KC_G, KC_M, KC_L, KC_W #define ________________CARPALX_L2_________________ KC_D, KC_S, KC_T, KC_N, KC_R #define ________________CARPALX_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_J #define ________________CARPALX_R1_________________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN #define ________________CARPALX_R2_________________ KC_I, KC_A, KC_E, KC_O, KC_H #define ________________CARPALX_R3_________________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH // ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, // | ! | @ | { | } | _ | | \ | | ` | | | // ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, // | # | $ | ( | ) | - | | = | & | ' | " | | | // ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, // | % | ^ | [ | ] | + | | * | ~ | < | > | / | // ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, #define _________________SYMBOL_L1_________________ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_UNDS #define _________________SYMBOL_L2_________________ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_MINS #define _________________SYMBOL_L3_________________ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_PLUS #define _________________SYMBOL_R1_________________ KC_BSLS, _______, KC_GRV, _______, _______ #define _________________SYMBOL_R2_________________ KC_EQL, KC_AMPR, KC_QUOT, KC_DQUO, KC_PIPE #define _________________SYMBOL_R3_________________ KC_ASTR, KC_TILD, KC_LABK, KC_RABK, KC_SLSH // System Control. // vol ↓ ctl ↓ // ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ // │ │ │ │ │ │ │MUTE │HOME │ ↑ │ END │LOCK │ // ├─────┼─────┼─────╆━━━━━╅─────┤ ├─────╆━━━━━╅─────┼─────┼─────┤ // │ │ │ ┃ ┃ │ │VOLUP┃ ← ┃ ↓ │ → │SLEEP│ ← arrows // ├─────┼─────┼─────╄━━━━━╃─────┤ ├─────╄━━━━━╃─────┼─────┼─────┤ // │ │ │ │ │ │ │VOLDN│MPREV│MPLAY│MNEXT│ PWR │ ← music // └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘ #define _________________SYSCTL_L1_________________ XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_BTN1, XXXXXXX #define _________________SYSCTL_L2_________________ XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_RIGHT, KC_MS_WH_UP #define _________________SYSCTL_L3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_WH_DOWN // vol v ctl v #define _________________SYSCTL_R1_________________ KC_MUTE, KC_HOME, KC_UP, KC_END, PV_LOCK #define _________________SYSCTL_R2_________________ KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT /* < arrows */, KC_SLEP #define _________________SYSCTL_R3_________________ KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT /* < music */, KC_PWR // ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, // |GAME |CRPLX|XXXXX|XXXXX|XXXXX| |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| // ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, // |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| |XXXXX|VERSN|MAKE |FLASH|XXXXX| // ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, // |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| // ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, #define __________________KBCTL_L1_________________ PV_SSNC, PV_SCIN, PV_TEST, XXXXXXX, XXXXXXX #define __________________KBCTL_L2_________________ RGB_TOG, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX #define __________________KBCTL_L3_________________ RGB_MOD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX #define __________________KBCTL_R1_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX #define __________________KBCTL_R2_________________ XXXXXXX, PV_VRSN, PV_MAKE, PV_FLSH, XXXXXXX #define __________________KBCTL_R3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX // We need wrappers in order for these definitions, because they need to be expanded before being used as arguments to the LAYOUT_xxx macro. #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) // Extra stuff that might be needed. void keyboard_post_init_user_keymap(void); uint32_t layer_state_set_user_keymap(uint32_t state);