#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum custom_layers { _BASE, _LOWER, _RAISE, _ADJUST }; enum custom_keycodes { BASE = SAFE_RANGE, LOWER, RAISE, KC_DEMOMACRO }; // Custom macros #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl #define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl #define CTL_ENT CTL_T(KC_ENT) // Tap for Enter, hold for Ctrl #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift // Requires KC_TRNS/_______ for the trigger key in the destination layer #define LT_MC(kc) LT(_MOUSECURSOR, kc) // L-ayer T-ap M-ouse C-ursor #define LT_RAI(kc) LT(_RAISE, kc) // L-ayer T-ap to Raise #define DEMOMACRO KC_DEMOMACRO // Sample for macros const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Base * ,------. * | Esc | * |------+------+-------------. * | : | 7 | 8 | 9 | * |------+------+------+------| * | RAISE| 4 | 5 | 6 | * |------+------+------+------| * | LOWER| 1 | 2 | 3 | * `---------------------------' */ [_BASE] = LAYOUT( KC_ESC, KC_COLN, KC_P7, KC_P8, KC_P9, RAISE, KC_P4, KC_P5, KC_P6, LOWER, KC_P1, KC_P2, KC_P3 ), /* Lower * ,------. * | Nmlk | * |------+------+-------------. * | : | / | * | - | * |------+------+------+------| * | | | = | + | * |------+------+------+------| * | | 0 | . | ENT | * `---------------------------' */ [_LOWER] = LAYOUT( KC_NLCK, KC_COLN, KC_PSLS, KC_PAST, KC_PMNS, _______, XXXXXXX, KC_EQL, KC_PPLS, _______, KC_P0, KC_PDOT, KC_PENT ), /* Raise * ,------. * | Esc | * |------+------+-------------. * |RGB TG|RGB M+|RGB M-| | * |------+------+------+------| * | |RGB H+|RGB S+|RGB V+| * |------+------+------+------| * | ` |RGB H-|RGB S-|RGB V-| * `---------------------------' */ [_RAISE] = LAYOUT( KC_NLCK, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, RGB_HUD, RGB_SAD, RGB_VAD ), /* Adjust * ,------. * | DFU | * |------+------+-------------. * |HPT TG|HPT FB|HPT RS| BKSP | * |------+------+------+------| * | |HPT M+| | | * |------+------+------+------| * | |HPT M-|Clk TG| Del | * `---------------------------' */ [_ADJUST] = LAYOUT( RESET, HPT_TOG, HPT_FBK, HPT_RST, KC_BSPC, _______, HPT_MODI, XXXXXXX, XXXXXXX, _______, HPT_MODD, CK_TOGG, KC_DEL ), }; layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case KC_DEMOMACRO: if (record->event.pressed) { // when keycode KC_DEMOMACRO is pressed SEND_STRING("QMK is the best thing ever!"); } else { // when keycode KC_DEMOMACRO is released } break; case LOWER: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. layer_on(_LOWER); } else { layer_off(_LOWER); } return false; break; case RAISE: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. layer_on(_RAISE); } else { layer_off(_RAISE); } return false; break; } return true; } bool music_mask_user(uint16_t keycode) { switch (keycode) { case RAISE: case LOWER: return false; default: return true; } } void matrix_init_user(void) { } void matrix_scan_user(void) { }