// This is the canonical layout file for the Quantum project. If you want to add another keyboard, // this is the style you want to emulate. #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _LOWER 1 #define _RAISE 2 #define _ADJUST 3 #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) /* Funct * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | caps | F11 | F12 | | | | | - | = | [ | ] | \ | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | | vol- | mute | vol+ | | | | _ | + | { | } | | | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | | prev | play | next | | | | | | | | | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | | | | | | | | | home | pgdn | pgup | end | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ */ #define _FUNCT LAYOUT_ortho_5x12 (\ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\ KC_CAPS, KC_F11, KC_F12, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\ _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,\ _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, _______,\ _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END\ ) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | bspc | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | ` | Q | W | E | R | T | Y | U | I | O | P | del | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | tab | A | S | D | F | G | H | J | K | L | ; | ' | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | lshift | Z | X | C | V | B | N | M | , | . | / | enter | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | lctrl | lgui | lalt | ralt | lower | space | space | raise | left | down | up | right | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ */ [_QWERTY] = LAYOUT_ortho_5x12 ( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), [_LOWER] = _FUNCT, [_RAISE] = _FUNCT, [_ADJUST] = LAYOUT_ortho_5x12 ( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } void matrix_init_user(void) { }