#include QMK_KEYBOARD_H enum layer_names { _QWERTY = 0, _COLEMAK, _LOWER, _RAISE, _ADJUST, }; enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, }; #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPACE, KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLASH, KC_END, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PSCREEN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_PGUP, LOWER, KC_LCTL, KC_LALT, KC_LGUI, RAISE, KC_SPACE, KC_SPACE, RAISE, KC_RALT, KC_RCTL, KC_DELETE, KC_PGDOWN ), [_COLEMAK] = LAYOUT( KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPACE, KC_HOME, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLASH, KC_END, KC_BSPACE, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PSCREEN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_PGUP, LOWER, KC_LCTL, KC_LALT, KC_LGUI, RAISE, KC_SPACE, KC_SPACE, RAISE, KC_RALT, KC_RCTL, KC_DELETE, KC_PGDOWN ), [_LOWER] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, COLEMAK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_RAISE] = LAYOUT( _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; case COLEMAK: if (record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); } return false; } return true; }