/* Copyright 2020 marksard This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0xDFA1 #define DEVICE_VER 0x0020 #define MANUFACTURER marksard #define PRODUCT Rhymestone /* key matrix size */ #define MATRIX_ROWS 8 #define MATRIX_COLS 5 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { F4, F5, F6, F7 } #define MATRIX_COL_PINS { D4, C6, D7, E6, B4 } #define UNUSED_PINS /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6 // #define BACKLIGHT_PIN B7 // #define BACKLIGHT_BREATHING // #define BACKLIGHT_LEVELS 3 #define RGB_DI_PIN D3 #ifdef RGBLIGHT_ENABLE // #ifdef RGB_DI_PIN #define RGBLED_NUM 40 #define RGBLED_SPLIT {20, 20} #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== all animations enable ==*/ // #define RGBLIGHT_ANIMATIONS /*== or choose animations ==*/ // #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING /*== customize breathing effect ==*/ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 /*==== use exp() and sin() ====*/ #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 #endif #ifdef RGB_MATRIX_ENABLE #define RGBLED_NUM 40 // Number of LEDs #define DRIVER_LED_TOTAL RGBLED_NUM #define RGB_MATRIX_KEYPRESSES // reacts to keypresses // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_HUE_STEP 8 #define RGB_MATRIX_SAT_STEP 8 #define RGB_MATRIX_VAL_STEP 8 #define RGB_MATRIX_SPD_STEP 10 // #define DISABLE_RGB_MATRIX_ALPHAS_MODS // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // #define DISABLE_RGB_MATRIX_BREATHING // #define DISABLE_RGB_MATRIX_BAND_SAT // #define DISABLE_RGB_MATRIX_BAND_VAL // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // #define DISABLE_RGB_MATRIX_CYCLE_ALL // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // #define DISABLE_RGB_MATRIX_DUAL_BEACON // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #define DISABLE_RGB_MATRIX_RAINDROPS // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN // #define RGB_MATRIX_KEYPRESSES // reacts to keypresses // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // #define DISABLE_RGB_MATRIX_SPLASH // #define DISABLE_RGB_MATRIX_MULTISPLASH // #define DISABLE_RGB_MATRIX_SOLID_SPLASH // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5