#include QMK_KEYBOARD_H #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) static uint32_t rgb_preview_timer = 0; #endif extern rgblight_config_t rgblight_config; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4) [0] = LAYOUT_ortho_4x4( KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, OSL(1), OSL(2), OSL(3), TG(4) //Transparent to let you go between layers ), [1] = LAYOUT_ortho_4x4( LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16), LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20), LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers ), //Layer 2 - Shift + Function Key Layer [2] = LAYOUT_ortho_4x4( LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16), LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20), LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers ), //Layer 3 - Control + Function Key [3] = LAYOUT_ortho_4x4( LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16), LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20), LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers ), //Layer 4 - Multimedia [4] = LAYOUT_ortho_4x4( KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_NO, KC_NO, KC_NO, KC_MUTE, KC_NO, QK_BOOT, EE_CLR, KC_VOLD, TG(5), KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers ), //Layer 5 - Keyboard Lights, Programming and Special Functions [5] = LAYOUT_ortho_4x4( RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_TOG, EE_CLR, QK_BOOT, KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers ), }; const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_ORANGE} ); const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_GREEN} ); const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_RED} ); const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_BLUE} ); const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_WHITE} ); const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_TEAL} ); const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_layer0_layer, my_layer1_layer, my_layer2_layer, my_layer3_layer, my_layer4_layer, my_layer5_layer ); bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } void post_process_record_user(uint16_t keycode, keyrecord_t *record) { // Allow for a preview of changes when modifying RGB # if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) switch (keycode) { case RGB_TOG ... QK_VELOCIKEY_TOGGLE: for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) { rgblight_set_layer_state(i, false); } rgb_preview_timer = timer_read32(); break; } # endif return; } //Set the appropriate layer color layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(1, layer_state_cmp(state, 1)); rgblight_set_layer_state(2, layer_state_cmp(state, 2)); rgblight_set_layer_state(3, layer_state_cmp(state, 3)); rgblight_set_layer_state(4, layer_state_cmp(state, 4)); rgblight_set_layer_state(5, layer_state_cmp(state, 5)); return state; } void keyboard_post_init_user(void) { //Enable the LED layers rgblight_layers = my_rgb_layers; layer_state_set_user(layer_state); } void matrix_scan_user(void) { # if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) // Allow preview for if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) { rgb_preview_timer = 0; default_layer_state_set_user(default_layer_state); layer_state_set_user(layer_state); led_update_user((led_t) host_keyboard_leds()); } # endif } //EEPROM Reset Function void eeconfig_init_user(void) { rgblight_enable(); // Enable RGB by default rgblight_sethsv(HSV_ORANGE); // Set it to orange by default }