/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "drashna.h" #ifndef UNICODE_ENABLE # define UC(x) KC_NO #endif enum more_custom_keycodes { KC_SWAP_NUM = NEW_SAFE_RANGE }; // clang-format off #define LAYOUT_moonlander_wrapper(...) LAYOUT_moonlander(__VA_ARGS__) #define LAYOUT_moonlander_base( \ K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \ K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \ ) \ LAYOUT_moonlander_wrapper( \ KC_ESC, ________________NUMBER_LEFT________________, UC_FLIP, UC_TABL, ________________NUMBER_RIGHT_______________, KC_MINS, \ KC_TAB, K01, K02, K03, K04, K05, TG_DBLO,TG_DBLO, K06, K07, K08, K09, K0A, KC_BSLS, \ KC_C1R3, K11, K12, K13, K14, K15, TG_GAME,TG_GAME, K16, K17, K18, K19, K1A, RALT_T(K1B), \ KC_MLSF, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A),KC_MRSF, \ KC_GRV, OS_MEH, OS_HYPR, KC_LBRC, KC_RBRC, KC_NO, KC_DEL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, UC(0x2E2E), \ KC_SPC, BK_LWER, OS_LALT, OS_RGUI, DL_RAIS, KC_ENT \ ) #define LAYOUT_base_wrapper(...) LAYOUT_moonlander_base(__VA_ARGS__) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper( _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________ ), [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper( ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ ), [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper( _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, _________________COLEMAK_L3________________, _________________COLEMAK_R3________________ ), [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper( _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, _________________DVORAK_L3_________________, _________________DVORAK_R3_________________ ), [_GAMEPAD] = LAYOUT_moonlander_wrapper( KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, HYPR(KC_Q), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_TRNS, TG_GAME, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_PSCR, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_V, KC_SPC, KC_H, KC_NO, KC_NO, KC_SWAP_NUM ), [_DIABLO] = LAYOUT_moonlander_wrapper( KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_G, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_L, KC_J, KC_F, KC_PSCR, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DIABLO_CLEAR, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_PGDN, KC_DEL, KC_ENT ), [_LOWER] = LAYOUT_moonlander_wrapper( KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11, _______, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE, _______, _________________LOWER_L2__________________, _______, _______, _________________LOWER_R2__________________, KC_DQUO, _______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, _______, _______, _______, _______, _______, _______ ), [_RAISE] = LAYOUT_moonlander_wrapper( KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11, _______, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS, _______, _________________RAISE_L2__________________, _______, _______, _________________RAISE_R2__________________, KC_QUOT, _______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_PAUS, _______, _______, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT_moonlander_wrapper( KC_MAKE, _________________FUNC_LEFT_________________, UC_MOD, KC_NUKE, _________________ADJUST_R1_________________, KC_RST, VRSN, _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, EEP_RST, _______, _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, RGB_IDL, KEYLOCK, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, TG_MODS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, _______, _______, _______, _______, _______, _______ ), }; /* Blank [_LAYER] = LAYOUT_moonlander_wrapper( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), */ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case KC_1: if (layer_state_is(_GAMEPAD) && userspace_config.swapped_numbers) { if (record->event.pressed) { register_code(KC_2); } else { unregister_code(KC_2); } return false; } break; case KC_2: if (layer_state_is(_GAMEPAD) && userspace_config.swapped_numbers) { if (record->event.pressed) { register_code(KC_1); } else { unregister_code(KC_1); } return false; } break; case KC_SWAP_NUM: if (record->event.pressed) { userspace_config.swapped_numbers ^= 1; eeconfig_update_user(userspace_config.raw); unregister_code(KC_1); unregister_code(KC_2); } break; } return true; } #ifdef RGB_MATRIX_ENABLE void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { if (layer_state_is(_GAMEPAD)) { RGB_MATRIX_INDICATOR_SET_COLOR(11, 0x00, 0xFF, 0x00); // Q RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xFF, 0xFF); // W RGB_MATRIX_INDICATOR_SET_COLOR(21, 0xFF, 0x00, 0x00); // E RGB_MATRIX_INDICATOR_SET_COLOR(26, 0xFF, 0x80, 0x00); // R RGB_MATRIX_INDICATOR_SET_COLOR(12, 0x00, 0xFF, 0xFF); // A RGB_MATRIX_INDICATOR_SET_COLOR(17, 0x00, 0xFF, 0xFF); // S RGB_MATRIX_INDICATOR_SET_COLOR(22, 0x00, 0xFF, 0xFF); // D RGB_MATRIX_INDICATOR_SET_COLOR(27, 0x7A, 0x00, 0xFF); // F RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 15 : 10), 0xFF, 0xFF, 0xFF); // 1 RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 10 : 15), 0x00, 0xFF, 0x00); // 2 RGB_MATRIX_INDICATOR_SET_COLOR(20, 0x7A, 0x00, 0xFF); // 3 } if (userspace_config.rgb_layer_change) { switch (get_highest_layer(layer_state|default_layer_state)) { case _DEFAULT_LAYER_1: rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DEFAULT_LAYER_2: rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DEFAULT_LAYER_3: rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DEFAULT_LAYER_4: rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _GAMEPAD: rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DIABLO: rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max); break; case _RAISE: rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _LOWER: rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _ADJUST: rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; } } } #endif #ifdef TAPPING_TERM_PER_KEY uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) { if (mod_config(keycode & 0xf) & MOD_MASK_ALT) { return (2 * TAPPING_TERM); } } return TAPPING_TERM; } #endif