/* Copyright 2021 Work Louder * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" #include "encoder_actions.h" #include "rgb_functions.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b } \ } #define LAYOUT_via( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \ k00_a, k00_b, k01_a, k01_b, k02_a, k02_b \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \ { k00_a, k00_b, k01_a, k01_b, k02_a, k02_b } \ }