// Copyright 2022 Arturo Avila (@ADPenrose) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_all( \ K00, K01, K02, K03, \ K10, K11, K12, K13, \ K20, K21, K22, K23, \ K30, K31, K32, K33, \ K40, K41, K42, K43, \ K54, K50, K51, K52, K53 \ ) { \ { K00, K01, K02, K03, KC_NO }, \ { K10, K11, K12, K13, KC_NO }, \ { K20, K21, K22, K23, KC_NO }, \ { K30, K31, K32, K33, KC_NO }, \ { K40, K41, K42, K43, KC_NO }, \ { K50, K51, K52, K53, K54 } \ }