/* Copyright 2021 stickandgum * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once // I like NKRO.. but let's not force it. @drashna pointed out some older hardware has issues - Toggle it via keycode if you like. // #define FORCE_NKRO // At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. #ifdef RGB_MATRIX_ENABLE // #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR // Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state #define RGB_MATRIX_SLEEP #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes // Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft // #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color. // #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard. // #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow! # undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho). // #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!) // #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) // #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL) # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above // #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) # undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right // #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes. # undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard # undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above. # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-) # undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better. // #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above. # undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back # undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left # undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right // #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys! // #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix! # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise) # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo. # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade. # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys) # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades # undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. # undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. # undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead). # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead). #endif