#include "lfk78.h" #include #include #include "issi.h" #include "TWIlib.h" #include "lighting.h" #ifdef AUDIO_ENABLE # include "audio.h" #endif uint16_t click_hz = CLICK_HZ; uint16_t click_time = CLICK_MS; uint8_t click_toggle = CLICK_ENABLED; __attribute__((weak)) const Layer_Info layer_info[] = { // Layer Mask Red Green Blue { 0x00000000, 0xFFFFFFFF, { 0x0000, 0x0FFF, 0x0000 } }, // base layer - green { 0x00000002, 0xFFFFFFFE, { 0x0000, 0x0000, 0x0FFF } }, // function layer - blue { 0x00000004, 0xFFFFFFFC, { 0x0FFF, 0x0000, 0x0FFF } }, // settings layer - magenta { 0xFFFFFFFF, 0xFFFFFFFF, { 0x0FFF, 0x0FFF, 0x0FFF } } // unknown layer - REQUIRED - white }; void matrix_init_kb(void) { matrix_init_user(); // Configure the Layer LED // Set up 16 bit PWM: Fast PWM, mode 14, inverted TCCR1A = _BV(COM1A1) | _BV(COM1A0) | _BV(COM1B1) | _BV(COM1B0) | _BV(COM1C1) | _BV(COM1C0) | _BV(WGM11); TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); ICR1 = 0xFFFF; // PWM values - 0xFFFF = off, 0x0000 = max OCR1A = 0x0FFF; // B5 - Red OCR1B = 0x0000; // B6 - Green OCR1C = 0x0000; // B7 - Blue // Set as output setPinOutput(B5); setPinOutput(B6); setPinOutput(B7); #ifndef AUDIO_ENABLE // If we're not using the audio pin, drive it low setPinOutput(C6); writePinLow(C6); #endif #ifdef ISSI_ENABLE issi_init(); #endif #ifdef WATCHDOG_ENABLE // This is done after turning the layer LED red, if we're caught in a loop // we should get a flashing red light wdt_enable(WDTO_500MS); #endif } void matrix_scan_kb(void) { #ifdef WATCHDOG_ENABLE wdt_reset(); #endif #ifdef ISSI_ENABLE // switch/underglow lighting update static uint32_t issi_device = 0; static uint32_t twi_last_ready = 0; if (twi_last_ready > 1000) { // It's been way too long since the last ISSI update, reset the I2C bus and start again dprintf("TWI failed to recover, TWI re-init\n"); twi_last_ready = 0; TWIInit(); force_issi_refresh(); } if (isTWIReady()) { twi_last_ready = 0; // If the i2c bus is available, kick off the issi update, alternate between devices update_issi(issi_device, issi_device); if (issi_device) { issi_device = 0; } else { issi_device = 3; } } else { twi_last_ready++; } #endif // Update layer indicator LED // // Not sure how else to reliably do this... TMK has the 'hook_layer_change' // but can't find QMK equiv static uint32_t layer_indicator = -1; if (layer_indicator != layer_state) { for (uint32_t i = 0; ; i++) { // the layer_info list should end with layer 0xFFFFFFFF // it will break this out of the loop and define the unknown layer color if ((layer_info[i].layer == (layer_state & layer_info[i].mask)) || (layer_info[i].layer == 0xFFFFFFFF)) { OCR1A = layer_info[i].color.red; OCR1B = layer_info[i].color.green; OCR1C = layer_info[i].color.blue; layer_indicator = layer_state; break; } } } matrix_scan_user(); } void clicking_notes(uint16_t freq, uint16_t duration) { #ifdef AUDIO_ENABLE if (freq >= 100 && freq <= 20000 && duration < 100) { play_note(freq, 10); for (uint16_t i = 0; i < duration; i++) { _delay_ms(1); } stop_all_notes(); } #endif } bool process_record_kb(uint16_t keycode, keyrecord_t* record) { if (click_toggle && record->event.pressed) { clicking_notes(click_hz, click_time); } if (keycode == QK_BOOT) { reset_keyboard_kb(); } return process_record_user(keycode, record); } void reset_keyboard_kb() { #ifdef WATCHDOG_ENABLE MCUSR = 0; wdt_disable(); wdt_reset(); #endif OCR1A = 0x0000; // B5 - Red OCR1B = 0x0FFF; // B6 - Green OCR1C = 0x0FFF; // B7 - Blue reset_keyboard(); } void led_set_kb(uint8_t usb_led) { // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here #ifdef ISSI_ENABLE # ifdef CAPSLOCK_LED if (usb_led & (1 << USB_LED_CAPS_LOCK)) { activateLED(0, 3, 7, 255); } else { activateLED(0, 3, 7, 0); } # endif // CAPSLOCK_LED #endif // ISS_ENABLE led_set_user(usb_led); } // LFK lighting info const uint8_t switch_matrices[] = { 0, 1 }; const uint8_t rgb_matrices[] = { 6, 7 }; const uint8_t rgb_sequence[] = { 12, 11, 10, 9, 16, 32, 31, 30, 28, 25, 24, 22, 21, 20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 14, 13 }; // Maps switch LEDs from Row/Col to ISSI matrix. // Value breakdown: // Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | // / \ ISSI Col | ISSI Row | // matrix idx const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = LAYOUT( 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91, 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1, 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2, 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1 );